Leeroy, lawful male developer Paladin --------- |.......| |.......| ..@.....| |f......| |.......+ |.......| --------- [Leeroy the Fighter of Law] St5 Dx11 Co12 In9 Wi5 Ch8 PalDvpMalLaw Dlvl:1 $0 HP26(26) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male developer Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets n - a cursed amulet of life saving (being worn) {0} Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of cure confusion (0:2) {0} Rings i - an uncursed ring of warning {0} k - an uncursed ring of sleeping {0} Wands j - an uncursed wand of enlightenment (0:5) {0} Tools l - an uncursed blindfold {0} m - an uncursed lock pick {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: free action You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 491 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 10% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: crossbow (turn 4) The following skill became untrainable if you tried to train it too early: bow (turn 360) The following skill became untrainable after a while: form VI (Niman) (turn 53154) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28332) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54410 Monster spawn increase reached its maximum at turn 154791 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4641936 The monster class that cannot be genocided was dragon The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: grave recurving category unseating (freq bonus 6) The monster species that spawned more often: chuckling ray (freq bonus 24) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 9) The monster species that spawned more often: nice old lady (freq bonus 28) The monster species that spawned more often: venom fungus (freq bonus 30) The monster species that spawned more often: singing happy drunk (freq bonus 27) The monster species that spawned more often: time force patch (freq bonus 9) The monster species that spawned more often: jynnie (freq bonus 16) The monster species that spawned more often: hidden spore (freq bonus 54) The monster species that spawned more often: church novice (freq bonus 15) The monster species that spawned more often: telemindflayer (freq bonus 16) The monster species that spawned more often: mewthree (freq bonus 14) The monster species that spawned more often: blemmye (freq bonus 9) The monster species that spawned more often: hc group alien (freq bonus 2) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 4) The monster species that spawned more often: benign cancer (freq bonus 9) The monster species that spawned more often: gambian duetted (freq bonus 6) The monster species that spawned more often: gray missingno (freq bonus 12) The monster species that spawned more often: clefairy (freq bonus 12) The monster species that spawned more often: robot terminator zombie (freq bonus 28) The monster trait that was more common: monsters that count as elf (freq bonus 9) The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: standing outclassed mucker sinewed The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: funnel net spider The monster species that never randomly spawned: zaptrooper The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: geoduck twine The monster species that never randomly spawned: starvation ray The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 17) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 24) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 79) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 3) Trap randomization happened for 1 in 667 traps Next attribute increase check would have come at turn 4713 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were telepathic You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 14% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (jungle) Armor helmet (cone-shaped helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (PERFORATORUP AS SKY) scroll of mana (ANGULAR SIGN) scroll of phase door (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of greater mana restoration (BUFF DEDEDE) Spellbooks spellbook of cure confusion (stalking) Rings ring of warning (emerald) ring of sleeping (chrysoberyl) Wands wand of enlightenment (cyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Basic] (max Supreme Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Master) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Basic] (max Wizard) (20 of 160) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.