Leeroy, lawful male dunadan Paladin -------- |......+ |......| |d@..... -------- [Leeroy the Fighter of Law] St5 Dx11 Co9 In11 Wi13 Ch9 PalDunMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dunadan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Pick an object. @ a human or elf or you (dunadan paladin called Leeroy) Accessing Pokedex entry for paladin... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (dunadan paladin called Leeroy) Accessing Pokedex entry for paladin... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (dunadan paladin called Leeroy) Accessing Pokedex entry for dunadan... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 7, magic resistance = 20, alignment 0. Fast (13). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Angband. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - a ! uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of cure stun (0:0) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: half physical damage You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 93% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: enchantment spells (turn 58) The following skill became untrainable if you tried to train it too early: shield (turn 5005) The following skill became untrainable after a while: high heels (turn 30177) The following skill couldn't be trained before a certain turn number is reached: axe (turn 2250) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41935 Monster spawn increase reached its maximum at turn 197845 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14268174 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: slimy spore (freq bonus 3) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: snow orc (freq bonus 6) The monster species that spawned more often: petty water weird (freq bonus 6) The monster species that spawned more often: geodude (freq bonus 18) The monster species that spawned more often: cat lich (freq bonus 9) The monster species that spawned more often: living tornado (freq bonus 12) The monster species that spawned more often: cavie samlet recapitalize (freq bonus 16) The monster species that spawned more often: mega shade (freq bonus 18) The monster species that spawned more often: rainbow force patch (freq bonus 24) The monster species that spawned more often: Sir Lorimer (freq bonus 12) The monster species that spawned more often: two of hearts (freq bonus 12) The monster species that spawned more often: diminutive kobold (freq bonus 6) The monster species that spawned more often: drilling kobold (freq bonus 12) The monster species that spawned more often: soft woman (freq bonus 4) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 4) The monster species that spawned more often: razor pit demon (freq bonus 15) The monster species that spawned more often: anesthesia cavitied (freq bonus 24) The monster species that spawned more often: airplane (freq bonus 84) The monster species that spawned more often: great nalfeshnee (freq bonus 24) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: archer The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: chemical force fungus The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: deep targetter The monster species that never randomly spawned: flat fish The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 44) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 641 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etheric helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (IGNITE IGNITION IMMOLATION) scroll of standard id (SCUTTLER SCURRIER) scroll of cure (UTOR COMPERIO) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (IT CHRISTMASSES VERY) Spellbooks spellbook of cure stun (talkative) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.