Leeroy, lawful male doppelganger Paladin ---+-------- |..........| |........d@| |..........| |.......... ------------ [Leeroy the Fighter of Law] St6 Dx10 Co9 In5 Wi10 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 197 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 44% Armor drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 53% Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: divination spells (turn 36) The following skill became untrainable if you tried to train it too early: spirituality (turn 45) The following skill became untrainable after a while: pick-axe (turn 47546) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 54112) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31645 Monster spawn increase reached its maximum at turn 149995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8257712 The monster class that cannot be genocided was (null) The monster class that was spawned more often: worm (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: volcanic cattle (freq bonus 44) The monster species that spawned more often: gas turret (freq bonus 12) The monster species that spawned more often: scything turret (freq bonus 15) The monster species that spawned more often: random monster generator (freq bonus 21) The monster species that spawned more often: pearduck (freq bonus 36) The monster species that spawned more often: webber (freq bonus 16) The monster species that spawned more often: doppelganger (freq bonus 16) The monster species that spawned more often: cheator rusalka (freq bonus 6) The monster species that spawned more often: psycho kitten (freq bonus 10) The monster species that spawned more often: reziarfg (freq bonus 20) The monster species that spawned more often: land urchin (freq bonus 24) The monster species that spawned more often: fathien elite (freq bonus 10) The monster species that spawned more often: amusing type (freq bonus 14) The monster species that spawned more often: FBI agent (freq bonus 27) The monster species that spawned more often: hellhole growth (freq bonus 24) The monster species that spawned more often: pleasing patch (freq bonus 21) The monster species that spawned more often: porter block spore (freq bonus 16) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 18) The monster species that spawned more often: fryer chainlike (freq bonus 72) The monster species that spawned more often: garo nymph (freq bonus 21) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: upswell presley The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: insurrectionist schoolchild The monster species that never randomly spawned: fusile tip heartbreaker roadblock premeditation The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: expended turret The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: fife force patch The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 27) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 25) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 844 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (M7M6YU) scroll of mana (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of phase door (HITME) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) * scroll of extra healing (A ZA Z0 9) * scroll of greater mana restoration (I CAN HAZ HP PLZ) Spellbooks spellbook of chemistry (parchment) Rings ring of warning (wet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.