Leeroy, lawful male doppelganger Paladin -------- |......| |....d%| |....@.- |......| .......| |......| |....{.| |......| -------- [Leeroy the Fighter of Law] St5 Dx10 Co15 In8 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP18(20) Pw5(25) AC0 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. In what direction? [hykulnjb><] You are irradiated with energy! [-2 -> 18] In what direction? [hykulnjb><] The sub-gnome is irradiated with energy! You kill the sub-gnome! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: peacevision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 26 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 61% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: techniques (turn 110) The following skill became untrainable if you tried to train it too early: matter spells (turn 864) The following skill became untrainable after a while: petkeeping (turn 22852) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 41078) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36629 Monster spawn increase reached its maximum at turn 171584 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 574944 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: anthrazite stalk (freq bonus 48) The monster species that spawned more often: medium hulk (freq bonus 36) The monster species that spawned more often: harkoon (freq bonus 18) The monster species that spawned more often: super stealth lich (freq bonus 20) The monster species that spawned more often: pithy morphin (freq bonus 30) The monster species that spawned more often: translucent colony (freq bonus 5) The monster species that spawned more often: buckyball (freq bonus 30) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 18) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 36) The monster species that spawned more often: quantum mushroom (freq bonus 12) The monster species that spawned more often: bot (freq bonus 22) The monster species that spawned more often: lance golem (freq bonus 24) The monster species that spawned more often: lacunar maggie amongst (freq bonus 12) The monster species that spawned more often: differ adulterer (freq bonus 52) The monster species that spawned more often: white colony (freq bonus 10) The monster species that spawned more often: brighter boomer (freq bonus 18) The monster species that spawned more often: blank fungus (freq bonus 6) The monster species that spawned more often: glowing mold (freq bonus 5) The monster species that spawned more often: speeding eye (freq bonus 18) The monster species that spawned more often: Lilith (freq bonus 42) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster species that never randomly spawned: space pirate The monster species that never randomly spawned: infallible nonjudicial The monster species that never randomly spawned: magnetic colony The monster species that never randomly spawned: dark ronin The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: rothe The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: queen B The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: oscillation relinquishing The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 20) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 2) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1468 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (AHORA HE ENCONTRADO MUNICIONES) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (RACE RECORD BREAK) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) Spellbooks spellbook of mana bolt (big) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (26 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.