Leeroy, lawful male doppelganger Paladin ############ ############ ------------------------ ------------ --------- |......................| ---------###|..........| |.......| |......................|###--.......|##,-....|.....| ###|.......| -------.----------------#,,.........|##,------------ ###.|.......| ,), ### #,#|........| #,# ###.|.......| #####,##,,,#############,#|........| #,# ##.`|.......| ###,,,####,,,#############--.......| #,# ##.#-----|--- ########,########,,##########,# -------.- #,# ##. ,#,, ########, ### #,,,,,# #,# ##. ##, #####,,,,# #-------|--- #,##### #,# ##. ### ##---+-#### #|.........| -|------#,# ### ##. --.-------- #|...|##### #|......>..- |......|#,# ##-------.--#. |.........| |...- ##### #|........{| --#....,--,# #--...}....--. |`........| |.$.|, ######------....| |<...,,...,# #|...----...|. |.........| |...|,, ####### |....| ##|#....##.|####|...|}#|...|,,,,|.........| |...|#,, ,,,######|....|#######--..#.,.#-####|.}@----...|,###|......---- -----#### #,######------#########..#..#######--}.@I..!..|,###|......| ######,,,,,###,############------- ----------- -------- ######### [Leeroy the Knightly Strider] St7 Dx9 Co11 In9 Wi8 Ch10 PalDopMalLaw Dlvl:1 $32 HP-2(121) Pw58(101) AC7 Exp9 T2195 Latest messages [-9 -> 11] Warning: HP low! The vile archer misses. What do you want to wield? [- ar or ?*] a - an uncursed +3 long sword (weapon in hand) {16}. The vile archer swings her bow. The vile archer misses. (2x) You hit the vile archer! The vile archer swings her bow. The vile archer hits you! [-3 -> 9] Warning: HP low! The vile archer kicks you! [-2 -> 7] Warning: HP low! You hit the vile archer! You miss the vile archer. The vile archer swings her bow. The vile archer hits you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} r - 19 uncursed +0 arrows {0} Armor b - an uncursed +0 large shield {40} c - an uncursed +0 helmet {20} d - an uncursed +0 studded leather armor {80} e - an uncursed +0 pair of leather gloves {4} f - an uncursed +0 pair of low boots {4} Comestibles h - 2 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} q - a cursed scroll of healing {0} Spellbooks g - an uncursed spellbook of flame sphere (0:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You have transgressed Your alignment was -1375 Your max alignment was 15 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 87% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: morning star (turn 340) The following skill became untrainable after a while: chaos spells (turn 22206) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 45640) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 28416 Monster spawn increase reached its maximum at turn 292307 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1186246 The monster class that cannot be genocided was rodent The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: black penetrator (freq bonus 18) The monster species that spawned more often: runoff mushroom (freq bonus 6) The monster species that spawned more often: serrated rogue (freq bonus 18) The monster species that spawned more often: meme warp fungus (freq bonus 18) The monster species that spawned more often: silver dragon (freq bonus 18) The monster species that spawned more often: bygone klieg (freq bonus 12) The monster species that spawned more often: shadow warrior (freq bonus 22) The monster species that spawned more often: chasing yellow jacket (freq bonus 32) The monster species that spawned more often: goodbye cat (freq bonus 42) The monster species that spawned more often: pain beam (freq bonus 20) The monster species that spawned more often: random cockatrice (freq bonus 48) The monster species that spawned more often: really dangerous patch (freq bonus 20) The monster species that spawned more often: drain ghost (freq bonus 32) The monster species that spawned more often: powerful blonde girl (freq bonus 36) The monster species that spawned more often: water monster (freq bonus 45) The monster species that spawned more often: peek ant (freq bonus 30) The monster species that spawned more often: ruby stalk (freq bonus 36) The monster species that spawned more often: nightly force patch (freq bonus 8) The monster species that spawned more often: yellow slime (freq bonus 28) The monster species that spawned more often: petty brain golem (freq bonus 24) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: heal slime The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: grim master The monster species that never randomly spawned: uranium dragonfly The monster species that never randomly spawned: purple draconian The monster species that never randomly spawned: onanocter 6f The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 56) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 19) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 5) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 75) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 16) Trap randomization happened for 1 in 981 traps Next attribute increase check would have come at turn 4205 Strength training was 10 Dexterity training was 20 Wisdom training was 10 Constitution training was 40 You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1330 points of nutrition remaining You had polymorph control You were fast You were very unlucky (-7) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 259% Techniques known in the end Name Level Status turn undead 9X Prepared(0) healing hands 9X Prepared(0) shield bash 9X Prepared(0) spirituality check 9X Prepared(0) liquid leap 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (DUAM XNAHT) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of extra healing (THAI MASSAGE IS BETTER THAN SEX) * scroll of greater mana restoration (KIDS 3 0 R 8 0 R) Spellbooks spellbook of flame sphere (wrath) Potions potion called peculiar (gooey) potion called stu (foaming) Rings ring of warning (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 giant ants (2 created) 0 stinging insects (1 created) 0 speeding blobs (1 created) 30 flaming spheres a kitten 0 hobbits (1 created) a hurkle 0 striped jellies (1 created) 0 baby mimics (1 created) 0 brownies (1 created) 2 marine goblins 0 pack rabbits (1 created) 0 millipedes (1 created) 0 evil birds (1 created) 0 baby gray dragons (1 created) 0 brown mushrooms (1 created) an apprentice spore lichen a noxious fungus a white naga hatchling a kobold zombie 0 friendly adventurers (1 created) 0 gentlemen (1 created) 0 annoying idiots (1 created) a human 0 ancipitals (1 created) a haxor a vile archer (2 created) 0 twens (1 created) a gecko a fragment grue 0 crude turrets (1 created) 0 armor troves (1 created) 64 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 39 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (69 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (68 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (62 of 160) Fare thee well Leeroy the Paladin...