Leeroy, lawful male doppelganger Paladin ---- ----- |... .#.| |....{ #...| |......f@..| -+---------- [Leeroy the Fighter of Law] St6 Dx6 Co17 In9 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fear factor You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 21) The following skill became untrainable if you tried to train it too early: morning star (turn 180) The following skill became untrainable after a while: attack spells (turn 6593) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 19021) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51785 Monster spawn increase reached its maximum at turn 184508 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 408798 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: german sniper (freq bonus 7) The monster species that spawned more often: Waldern, King of Water (freq bonus 48) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 21) The monster species that spawned more often: low ooze (freq bonus 16) The monster species that spawned more often: sucker nymph (freq bonus 12) The monster species that spawned more often: steaded elocution (freq bonus 10) The monster species that spawned more often: renegotiable dismount (freq bonus 18) The monster species that spawned more often: animated bronze statue (freq bonus 10) The monster species that spawned more often: false colony (freq bonus 6) The monster species that spawned more often: thighed photoengraver (freq bonus 10) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 20) The monster species that spawned more often: Roswitha (freq bonus 26) The monster species that spawned more often: normal elemental (freq bonus 3) The monster species that spawned more often: fried chicken (freq bonus 6) The monster species that spawned more often: zombie prostitute (freq bonus 60) The monster species that spawned more often: protege forgettable expounder (freq bonus 16) The monster species that spawned more often: black and white spore (freq bonus 60) The monster species that spawned more often: nohoho (freq bonus 15) The monster species that spawned more often: colorful force patch (freq bonus 9) The monster species that spawned more often: nymph mummy (freq bonus 10) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: noetic noninstinctual The monster species that never randomly spawned: hussy The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: vicar The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: fast lichen The monster species that never randomly spawned: kergeant The monster species that never randomly spawned: winner scarab The monster species that never randomly spawned: elf-lord The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 8) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 14) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 12) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (913) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of extra healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) * scroll of greater mana restoration (DID YOU JUST ASSUME MY GENDER) Spellbooks spellbook of cure hallucination (complementary) Rings ring of warning (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.