Leeroy, lawful male doppelganger Paladin ##--------------- ##------------------------------- ------- ##,..............| #,-.............................| #------ |.....| #,#|............V| #,|.............................| `-....| |.....| #,#|.............|##,|....................{........| ,|....|## |.....| #,#|...........#.|#,`---.-------------------.------- |....-,# |.....|###,#|.............|#,# #####,# |.>..|,# |.....-,,,,,-----.---------#,##### #,,,,`# ##|....|,# |.....|###[,,h,,,,,,,,,,,,,,,,,,,----------------|--#, ######,.....|,# |.....-,,,,,,,,,--|---------,,##,|.................| #,,,,,,|....|,# -----.-###,# |..........|,, #,|.....#........#... #,#####------,# #,# #,# |..........|,# #,|...........<#....| #,# #,# -.---,,# |.$........-,# #,-------------------####,,# ###,# |....,## ------------,# #,,,,,,,,,,,,,,,,,,,,,,,,,## #,,,# |...|########,,,,,,,,,,,,# ########################### #,------ |....,,,,,,,,,############ #,|.I@(| -----########## #,-I([+| ##|.=/!| |.)%/| ------ [Leeroy the Knightly Strider] St6 Dx6 Co18 In13 Wi16 Ch12 PalDopMalLaw Dlvl:3 $66 HP-4(118) Pw110(110) AC-2 Xp8/1567 Wt924/1780 T2359 Sat Latest messages You see here a scroll labeled OGRANICHENIYE SAPOGI {0}. You hear a flinging sound. You dodge a shotgun shell. It hits you! [-13 -> 19] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-11 -> 8] Warning: HP low! You hear a flinging sound. You are hit by a shotgun shell! [-5 -> 3] Warning: HP low! You block a shotgun shell with your shield. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Ariel smites you for your sins! You die... Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} o - an uncursed +0 flail {7} q - an uncursed rustproof +0 axe {24} r - the blessed +1 orcish short sword named Stormsplitter {12} w - 19 uncursed +0 darts {0} x - an uncursed +0 axe {24} J - 22 uncursed +0 crossbow bolts {0} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed rusty +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor {80} e - a blessed +0 pair of low boots {4} n - an uncursed +0 plasteel armor (being worn) {50} y - an uncursed +0 pair of gauntlets of dexterity (being worn) {4} I - an uncursed +0 ring mail {100} K - an uncursed +0 elven cloak {4} N - an uncursed +0 pair of sneakers (being worn) {2} P - an uncursed +0 pair of kicking boots {8} Comestibles g - 4 uncursed food rations {0} v - an uncursed spore lichen corpse {20} Scrolls i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} z - an uncursed finalized scroll of group summoning {0} Spellbooks f - an uncursed spellbook of poison blast (6:-2) {0} Potions t - a cursed potion of hallucination {0} A - an uncursed finalized potion of fire {0} C - a blessed finalized potion of gain energy {0} Rings h - an uncursed ring of warning {0} D - an uncursed +1 ring of adornment {0} H - an uncursed ring of shock resistance {0} L - an uncursed +7 ring of gain strength {0} Wands u - an uncursed wand of tidal wave (0:6) {0} E - an uncursed wand of fumbling (0:-1) {0} Q - an uncursed wand of bad luck (0:3) {0} Tools s - an uncursed large box {500} M - a blessed mirror {0} R - an uncursed +1 piano {8} Gems p - an uncursed +0 worthless piece of green glass {1} Contents of the large box: an uncursed tripe ration {0} Final attributes You have sinned Your alignment was -4 Your max alignment was 22 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 119 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 99% Food drop chance was reduced to 98% Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: long sword (turn 15) You had blown your chance of training the long sword skill The following skill became untrainable after a while: petkeeping (turn 33788) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 25503) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 9590 Monster spawn increase reached its maximum at turn 155660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4228835 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 6) The monster species that spawned more often: bramble thresher (freq bonus 8) The monster species that spawned more often: star ray (freq bonus 18) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 8) The monster species that spawned more often: vapour denizen (freq bonus 6) The monster species that spawned more often: blink mushroom (freq bonus 48) The monster species that spawned more often: giant weapon trove (freq bonus 12) The monster species that spawned more often: time fungus (freq bonus 3) The monster species that spawned more often: bramble warp fungus (freq bonus 3) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 54) The monster species that spawned more often: forest wolf (freq bonus 108) The monster species that spawned more often: cave tiger (freq bonus 12) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 15) The monster species that spawned more often: notable stalk (freq bonus 12) The monster species that spawned more often: polyinitor (freq bonus 12) The monster species that spawned more often: banished potatoes (freq bonus 18) The monster species that spawned more often: watcher geist (freq bonus 8) The monster species that spawned more often: black tear angel (freq bonus 14) The monster species that spawned more often: annihilator (freq bonus 32) The monster species that spawned more often: Heike's hugging boot (freq bonus 6) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: ovarial betokening The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: legionnaire The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: vivid missingno The monster species that never randomly spawned: pain circle The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: mind mushroom The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 18) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 10) Trap randomization happened for 1 in 838 traps Next attribute increase check would have come at turn 5008 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 2 You were poison resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 2518 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (14) You are dead Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 0% 497% Techniques known in the end Name Level Status turn undead 8X Prepared(0) healing hands 8X Prepared(0) shield bash 8X Prepared(0) spirituality check 8X Prepared(0) liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor helmet (radio helmet) leather gloves (riding gloves) low boots (walking shoes) gauntlets of dexterity (digger gloves) sneakers (turning shoes) elven cloak (faded pall) kicking boots (winter boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (FLOAT BY SHOCK MAGNET 5) scroll of phase door (OUPH CHTHETHONIMEETHECHRINIA) scroll of standard id (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of cure (THE PLAY GOES 90 MINUTES) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of trap creation (HALP WHY AM I SO BAD) scroll of summon undead (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of group summoning (PEDULI SING JALMO SIMBOL PANGAN) Spellbooks spellbook of poison blast (fiery) Potions potion of hallucination (black) potion of fire (bright green tea) potion of gain energy (muddy) Rings ring of warning (clay) ring of adornment (copper) ring of shock resistance (ridged) ring of gain strength (eternium) Wands wand of tidal wave (elysium) wand of fumbling (horizontal) wand of bad luck (knotted) Tools large box (wooden box) mirror (looking glass) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 12 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 191 times You killed 84 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (19 of 20) shield [Basic] (max Grand Master) (63 of 160) body armor [Basic] (max Expert) (42 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (44 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...