Leeroy, lawful male doppelganger Paladin --------- .......| |.......| |d......----- |@..........| |...........| +...........| |...........| |...........| ------------- [Leeroy the Fighter of Law] St6 Dx10 Co12 In10 Wi12 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 83% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 77% Tool drop chance was reduced to 82% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: implants (turn 203) The following skill became untrainable after a while: attack spells (turn 66048) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 50101) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26071 Monster spawn increase reached its maximum at turn 257161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3136761 The monster class that cannot be genocided was orc The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: dwarfer inaugurate (freq bonus 24) The monster species that spawned more often: halt (freq bonus 72) The monster species that spawned more often: trapped soul (freq bonus 12) The monster species that spawned more often: corruptor (freq bonus 27) The monster species that spawned more often: coomb melt (freq bonus 16) The monster species that spawned more often: fomorian giant (freq bonus 10) The monster species that spawned more often: neekerbreeker (freq bonus 32) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 36) The monster species that spawned more often: disenchanter warp fungus (freq bonus 24) The monster species that spawned more often: gazer megahorror (freq bonus 18) The monster species that spawned more often: axial boomer (freq bonus 30) The monster species that spawned more often: sepia colony (freq bonus 132) The monster species that spawned more often: demonic hound (freq bonus 42) The monster species that spawned more often: master vampire (freq bonus 12) The monster species that spawned more often: mimer nurserymaid (freq bonus 15) The monster species that spawned more often: fife force fungus (freq bonus 30) The monster species that spawned more often: highly explosive bomb (freq bonus 15) The monster species that spawned more often: who (freq bonus 30) The monster species that spawned more often: nertz commerced (freq bonus 9) The monster species that spawned more often: hill troll (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: xenon pusillanimity The monster species that never randomly spawned: skeleton archer The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: micrograph click The monster species that never randomly spawned: white light The monster species that never randomly spawned: tapioca snake The monster species that never randomly spawned: yogini streamed The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: croaky gentility The monster species that never randomly spawned: dire half-dragon bone-eating saltwater werepiranha The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 2) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 29) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 16) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 11) Trap randomization happened for 1 in 590 traps Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (ACME) scroll of phase door (0UTROSP3CTIVE) scroll of standard id (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of cure (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) Spellbooks spellbook of turn undead (historic) Rings ring of warning (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.