Leeroy, lawful male doppelganger Paladin --------- |.......| |...d.... |¯.@....| |........ |....---- |..$.| ------ [Leeroy the Fighter of Law] St5 Dx8 Co11 In10 Wi13 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: freezopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 91% Armor drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 864) The following skill became untrainable after a while: implants (turn 5124) The following skill couldn't be trained before a certain turn number is reached: knife (turn 45336) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71565 Monster spawn increase reached its maximum at turn 122866 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 914760 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: rubber turret (freq bonus 24) The monster species that spawned more often: ghoul king (freq bonus 5) The monster species that spawned more often: maga elemental (freq bonus 24) The monster species that spawned more often: scrounging nobel (freq bonus 36) The monster species that spawned more often: greater spam demon (freq bonus 36) The monster species that spawned more often: giant emerald dragonfly (freq bonus 5) The monster species that spawned more often: fire drake (freq bonus 96) The monster species that spawned more often: falling turret (freq bonus 5) The monster species that spawned more often: chuunin (freq bonus 6) The monster species that spawned more often: catbot (freq bonus 18) The monster species that spawned more often: chaotic light (freq bonus 5) The monster species that spawned more often: hill giant shaman (freq bonus 24) The monster species that spawned more often: pink naga (freq bonus 16) The monster species that spawned more often: dark shoggoth (freq bonus 6) The monster species that spawned more often: chicle leitmotif (freq bonus 12) The monster species that spawned more often: werenymph (freq bonus 24) The monster species that spawned more often: spirit baboon (freq bonus 12) The monster species that spawned more often: green ooze (freq bonus 7) The monster species that spawned more often: team nastytrap member (freq bonus 14) The monster species that spawned more often: fat minotaur (freq bonus 56) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: mining site dragon The monster species that never randomly spawned: primary fix The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: hobbit slingerer The monster species that never randomly spawned: Transformator The monster species that never randomly spawned: shining crasher The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: frozen spirit The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 35) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 139) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 12) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 19) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 9) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 18) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 8) Trap randomization happened for 1 in 793 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (293) You survived Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (LONG YU DE LILIANG) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (BUY C1AL1S CHEAP HERE) scroll of cure (KAPOW) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (A IS FOR AMY WHO FELL DOWN THE STAIRS) Spellbooks spellbook of cancellation (elemental) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.