Leeroy, lawful male doppelganger Paladin ------ |.f..| .@...| |....| --.--- [Leeroy the Fighter of Law] St4 Dx6 Co13 In7 Wi7 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of identify - This is a spellbook. Color: bright green. Material: paper. Appearance: credited. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to identify some objects in your inventory. Careful: very rarely this spell can backlash, causing random bad effects or occasionally amnesia! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: magic resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 73% Potion drop chance was reduced to 71% Food drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 231) The following skill became untrainable after a while: whip (turn 66787) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 33956) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58529 Monster spawn increase reached its maximum at turn 120327 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2706984 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: anthrazite warp fungus (freq bonus 3) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 15) The monster species that spawned more often: loaded laser (freq bonus 12) The monster species that spawned more often: disgusting stalk (freq bonus 72) The monster species that spawned more often: Jasieen (freq bonus 96) The monster species that spawned more often: special spore (freq bonus 10) The monster species that spawned more often: persian woman (freq bonus 30) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 30) The monster species that spawned more often: gnoll thief (freq bonus 32) The monster species that spawned more often: fending spectacle (freq bonus 7) The monster species that spawned more often: translucency catchword (freq bonus 10) The monster species that spawned more often: agate patch (freq bonus 36) The monster species that spawned more often: levelscaler (freq bonus 32) The monster species that spawned more often: tiger (freq bonus 5) The monster species that spawned more often: night lich (freq bonus 30) The monster species that spawned more often: magedoom eye (freq bonus 14) The monster species that spawned more often: giant scorpion (freq bonus 16) The monster species that spawned more often: clippy demon (freq bonus 48) The monster species that spawned more often: puncture valley (freq bonus 27) The monster species that spawned more often: adult silver dragon (freq bonus 24) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: condoning tarnal terminatory superposable The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: real and true principal The monster species that never randomly spawned: satan bug The monster species that never randomly spawned: dividing ochre jelly The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: some demon lord without a proper name The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: unexchangeable unlikelihood The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 29) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 94) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of identify (credited) Rings ring of warning (calcite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.