Leeroy, lawful male doppelganger Paladin -+----- ......| |kk...| +k@f..| ------- [Leeroy the Fighter of Law] St4 Dx5 Co9 In8 Wi10 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here a wooden box {500}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 94% Tool drop chance was reduced to 70% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 12) The following skill became untrainable if you tried to train it too early: short sword (turn 290) The following skill became untrainable after a while: lance (turn 28175) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 27408) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37582 Monster spawn increase reached its maximum at turn 309934 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 733980 The monster class that cannot be genocided was vortex The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: scream archer (freq bonus 6) The monster species that spawned more often: aztec gang member (freq bonus 24) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 18) The monster species that spawned more often: hitec colony (freq bonus 10) The monster species that spawned more often: metal ripper (freq bonus 16) The monster species that spawned more often: seaside advert (freq bonus 3) The monster species that spawned more often: lichking (freq bonus 14) The monster species that spawned more often: werekangaroo (freq bonus 5) The monster species that spawned more often: Uniform Kop (freq bonus 24) The monster species that spawned more often: whickering dotard (freq bonus 20) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 9) The monster species that spawned more often: porter nuclear vortex (freq bonus 32) The monster species that spawned more often: gravity spore (freq bonus 8) The monster species that spawned more often: condemned one (freq bonus 4) The monster species that spawned more often: oak nymph (freq bonus 42) The monster species that spawned more often: hardcore lich (freq bonus 15) The monster species that spawned more often: pron gangly (freq bonus 12) The monster species that spawned more often: ruthless orc (freq bonus 18) The monster species that spawned more often: blade barrier (freq bonus 18) The monster species that spawned more often: salvaging chosen twee (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 10) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster species that never randomly spawned: giant pee-colored mouse The monster species that never randomly spawned: rub hornster The monster species that never randomly spawned: weirdest crunchier contacted boxwood flea The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: turkish woman The monster species that never randomly spawned: Sabrina's cone-heeled combat boot The monster species that never randomly spawned: plethoric derogating The monster species that never randomly spawned: petty-dwarf mage The monster species that never randomly spawned: silver dragon bat The monster species that never randomly spawned: baby crocodile The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 39) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 272) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 56) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 16) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 13) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 44) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 5) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 2001 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having see invisible (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of mana (IMB AXES MUMMIES) scroll of phase door (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (RASH EM EXTENDED POISON IVY ROMP) * scroll of extra healing (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of greater mana restoration (TEMOV) Spellbooks spellbook of enlighten (silver) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.