Leeroy, lawful male doppelganger Paladin -----.- |...@.| |...od. |.....| ------- [Leeroy the Fighter of Law] St11 Dx15 Co13 In10 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw1(26) AC-4 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of rumor - This is a spellbook. Color: gray. Material: paper. Appearance: fading. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Displays a random rumor when cast. If you keep zapping an item with the cancellation spell, it may simply be destroyed outright. Even if it's an artifact. So you're probably better off writing half a dozen enchant weapon spells for that cursed -7 Excalibur. Trolls, Paladins or Bloodletters are fine to make money - if you top them. You don't have anything to drink. Sing Crowded House: "Always take your weather with you!" Yeah, have a breath. The little dog picks up 5 gold pieces. The little dog drops 5 gold pieces. The little dog misses the goblin. Slash'EM Extended allows all monster types to be ridden. The little dog misses the goblin. Direct a direct hit on your direct opponent, directing in the right direction. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 481 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 80% Potion drop chance was reduced to 98% Armor drop chance was reduced to 94% Tool drop chance was reduced to 77% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: bow (turn 95) The following skill became untrainable if you tried to train it too early: protection spells (turn 1362) The following skill became untrainable after a while: pick-axe (turn 30963) The following skill couldn't be trained before a certain turn number is reached: devices (turn 46638) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65769 Monster spawn increase reached its maximum at turn 106113 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1170360 The monster class that cannot be genocided was snake The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: trek allowing whumped (freq bonus 4) The monster species that spawned more often: abnormal program termination (freq bonus 12) The monster species that spawned more often: pack leocrotta (freq bonus 9) The monster species that spawned more often: Multiplar Grigori (freq bonus 5) The monster species that spawned more often: threshold growth (freq bonus 4) The monster species that spawned more often: confabulated mercurially (freq bonus 4) The monster species that spawned more often: goblin windmage (freq bonus 3) The monster species that spawned more often: nightly mold (freq bonus 9) The monster species that spawned more often: joust bounder (freq bonus 12) The monster species that spawned more often: ogre shaman (freq bonus 20) The monster species that spawned more often: motet futurology (freq bonus 24) The monster species that spawned more often: master gray dragon (freq bonus 5) The monster species that spawned more often: wereumberhulk (freq bonus 24) The monster species that spawned more often: Giulia (freq bonus 6) The monster species that spawned more often: normal gnome (freq bonus 6) The monster species that spawned more often: May-Britt (freq bonus 15) The monster species that spawned more often: edgy warp patch (freq bonus 24) The monster species that spawned more often: clockwork espion (freq bonus 18) The monster species that spawned more often: red mold (freq bonus 3) The monster species that spawned more often: adult leviathan (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: pranced tattle The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: predicted irregularity The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: stone golem The monster species that never randomly spawned: kajoe The monster species that never randomly spawned: brate golem The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 40) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 96) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1461 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 130% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (NETHACK FORC) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (BWARHARHARHARHAR) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) Spellbooks spellbook of rumor (fading) Rings ring of warning (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (28 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.