Leeroy, lawful male doppelganger Paladin ------ |....| |....| -------Z...| ...........| |.........d| |........@.| --------+--- [Leeroy the Fighter of Law] St3 Dx9 Co12 In7 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: shock resistance You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 163 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 93% Wand drop chance was reduced to 29% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 154) The following skill became untrainable if you tried to train it too early: pick-axe (turn 165) The following skill became untrainable after a while: enchantment spells (turn 29118) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 31389) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 121140 Monster spawn increase reached its maximum at turn 224280 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 594074 The monster class that cannot be genocided was elemental The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: hentai octopus (freq bonus 6) The monster species that spawned more often: fast star (freq bonus 6) The monster species that spawned more often: equipment pandemonium (freq bonus 9) The monster species that spawned more often: ruby spore (freq bonus 24) The monster species that spawned more often: terchet patch (freq bonus 24) The monster species that spawned more often: councillor (freq bonus 12) The monster species that spawned more often: party mushroom (freq bonus 18) The monster species that spawned more often: techno patch (freq bonus 28) The monster species that spawned more often: techno warp patch (freq bonus 40) The monster species that spawned more often: bassly soggily (freq bonus 15) The monster species that spawned more often: alertest adversative (freq bonus 18) The monster species that spawned more often: gatling automata (freq bonus 2) The monster species that spawned more often: disinterestedly lash weaken (freq bonus 8) The monster species that spawned more often: jurywomen flail (freq bonus 4) The monster species that spawned more often: dim fungus (freq bonus 4) The monster species that spawned more often: totting rostrum coifing (freq bonus 9) The monster species that spawned more often: outfood bomb (freq bonus 8) The monster species that spawned more often: lenin interwoven (freq bonus 12) The monster species that spawned more often: serialist tottered enwombing (freq bonus 8) The monster species that spawned more often: adjudicated hypnotizing holograph instate (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 10) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: chain smoker asshole The monster species that never randomly spawned: overwork amuser sneerer The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: gonged numerating The monster species that never randomly spawned: division thief The monster species that never randomly spawned: unhealthy stalk The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: dissatisfying nonskid The monster species that never randomly spawned: maylem The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 27) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 14) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 23) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 498 traps Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (DONT STARE ME ALWAYS) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of standard id (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (KILL THE GMAN BUTCHER) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (CONE ALACIO) Spellbooks spellbook of mana bolt (uninscribed) Rings ring of warning (garnet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.