Leeroy, lawful male doppelganger Paladin -+----.--- |......@.| |......f.. -......r.| # ---------- [Leeroy the Fighter of Law] St8 Dx13 Co18 In10 Wi10 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: warning Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 10% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1560) The following skill became untrainable after a while: martial arts (turn 54279) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 30650) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37231 Monster spawn increase reached its maximum at turn 119792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 346457 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: rinding yearn (freq bonus 24) The monster species that spawned more often: three of clubs (freq bonus 12) The monster species that spawned more often: little tyrannosaurus (freq bonus 36) The monster species that spawned more often: double-hand lich (freq bonus 12) The monster species that spawned more often: ogre leader (freq bonus 10) The monster species that spawned more often: soph sextile (freq bonus 15) The monster species that spawned more often: busy-looking merchant (freq bonus 12) The monster species that spawned more often: warrior changed (freq bonus 4) The monster species that spawned more often: blue giant (freq bonus 18) The monster species that spawned more often: man-bat (freq bonus 24) The monster species that spawned more often: meduquasit (freq bonus 12) The monster species that spawned more often: bloodshot mewlip (freq bonus 12) The monster species that spawned more often: catapult indulge transgressive (freq bonus 18) The monster species that spawned more often: The Invisible Man (freq bonus 12) The monster species that spawned more often: real mushroom (freq bonus 20) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 48) The monster species that spawned more often: servitor of the outer gods (freq bonus 20) The monster species that spawned more often: mind colony (freq bonus 8) The monster species that spawned more often: stomacher recessing (freq bonus 6) The monster species that spawned more often: winter wolf boss (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: lesser nishikiori The monster species that never randomly spawned: renegotiable dismount The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: werecentaur The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 40) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 38) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 8) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having psi resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (SLIGHTED BROCCOLI RESTORATION) scroll of phase door (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of standard id (AS IF FEEL SOMETHING) scroll of cure (DESPAIR OF ELFERIA) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (DUCKHACK III THE DUCKENING) Spellbooks spellbook of light (korean) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.