Leeroy, lawful male doppelganger Paladin ------ |..d@. |....| |.... |....| |....| ------ [Leeroy the Fighter of Law] St3 Dx10 Co15 In10 Wi16 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 48% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 277) The following skill became untrainable if you tried to train it too early: elemental spells (turn 899) The following skill became untrainable after a while: body spells (turn 7478) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 12339) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 114623 Monster spawn increase reached its maximum at turn 210558 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1767150 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: blink patch (freq bonus 48) The monster species that spawned more often: admirer irritating (freq bonus 42) The monster species that spawned more often: sanity light (freq bonus 6) The monster species that spawned more often: kratscher (freq bonus 7) The monster species that spawned more often: our daily sia (freq bonus 36) The monster species that spawned more often: wood elf warrior (freq bonus 18) The monster species that spawned more often: transfix soothsaid (freq bonus 40) The monster species that spawned more often: kildkop (freq bonus 36) The monster species that spawned more often: doom ape (freq bonus 14) The monster species that spawned more often: big disenchanter (freq bonus 12) The monster species that spawned more often: Solvejg (freq bonus 24) The monster species that spawned more often: automatic kitten (freq bonus 14) The monster species that spawned more often: intelligent penetrator (freq bonus 12) The monster species that spawned more often: novice rogue (freq bonus 72) The monster species that spawned more often: large twen (freq bonus 10) The monster species that spawned more often: black balrog (freq bonus 72) The monster species that spawned more often: greater wall monster (freq bonus 10) The monster species that spawned more often: hobbit merchant (freq bonus 12) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 27) The monster species that spawned more often: fat minotaur (freq bonus 18) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 5) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: Electronir The monster species that never randomly spawned: highwaymen improvement The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: disintegrator The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: tear boomer The monster species that never randomly spawned: Marian's persian boot The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 62) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 2) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) Trap randomization happened for 1 in 299 traps Next attribute increase check would have come at turn 479 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (OH CAPTAIN MY CAPTAIN) scroll of mana (TYPE CHANGING BY SLATE) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (RW NW PRT M HRW) scroll of cure (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of extra healing (SPEE WORK WHEN TOUCH) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) Spellbooks spellbook of cure blindness (white-listed) Rings ring of warning (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.