Leeroy, lawful male doppelganger Paladin +----+--- --......_.-- |..........| ...........| |@d........| --........-- --------- [Leeroy the Fighter of Law] St5 Dx13 Co11 In10 Wi14 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of cancellation - This is a spellbook. Color: yellow. Material: paper. Appearance: inert. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be cast at objects and monsters to cancel them. However, it occasionally backfires. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 466 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 64% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 74% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable if you tried to train it too early: pick-axe (turn 66) The following skill became untrainable after a while: sexy flats (turn 17066) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 49126) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 121450 Monster spawn increase reached its maximum at turn 282400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 458660 The monster class that cannot be genocided was lizard The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: force overemphasized (freq bonus 8) The monster species that spawned more often: noteworthy otolith (freq bonus 12) The monster species that spawned more often: ur-vile (freq bonus 18) The monster species that spawned more often: Olog-hai ambusher (freq bonus 36) The monster species that spawned more often: tunnel worm (freq bonus 5) The monster species that spawned more often: pack dog (freq bonus 48) The monster species that spawned more often: blinking eye (freq bonus 15) The monster species that spawned more often: bad patch (freq bonus 8) The monster species that spawned more often: stalker (freq bonus 9) The monster species that spawned more often: gratifyingly petal (freq bonus 8) The monster species that spawned more often: chaos master (freq bonus 8) The monster species that spawned more often: kilobyte everybody (freq bonus 12) The monster species that spawned more often: stardust mushroom (freq bonus 24) The monster species that spawned more often: noncompetitive recordable (freq bonus 6) The monster species that spawned more often: cogitation brokerly (freq bonus 8) The monster species that spawned more often: cleaved zombie (freq bonus 24) The monster species that spawned more often: relinquisher shelving (freq bonus 6) The monster species that spawned more often: hydrofoil magnate (freq bonus 12) The monster species that spawned more often: statter nymph (freq bonus 8) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 15) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 5) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 12) The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: Sadachiyo, the sexually ambiguous Ninja The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: giant teal toad The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: gloam spawner The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: graduation chef pelvic The monster species that never randomly spawned: queen B The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 19) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 29) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Trap randomization happened for 1 in 351 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (JUYED AWK YACC) scroll of standard id (CWAEWL DAEWL) scroll of cure (EDUCATION WHATS THAT) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (PLEBHACK NOW WITH SAVESTATES) Spellbooks spellbook of cancellation (inert) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.