Leeroy, lawful male doppelganger Paladin ----- ....| |...| |P..| |.@f| |...| ----- [Leeroy the Fighter of Law] St6 Dx4 Co7 In8 Wi8 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 14 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 94% Potion drop chance was reduced to 76% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: javelin (turn 57) The following skill became untrainable if you tried to train it too early: morning star (turn 1050) The following skill became untrainable after a while: body spells (turn 53071) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 53735) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 69837 Monster spawn increase reached its maximum at turn 291687 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 706248 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: spined revil (freq bonus 48) The monster species that spawned more often: amulet trove (freq bonus 48) The monster species that spawned more often: goldshine kamerel (freq bonus 16) The monster species that spawned more often: desert elf (freq bonus 22) The monster species that spawned more often: rifleman (freq bonus 10) The monster species that spawned more often: dungeon collapse (freq bonus 10) The monster species that spawned more often: crypt wight (freq bonus 12) The monster species that spawned more often: Burkhard (freq bonus 14) The monster species that spawned more often: lyrical flophouse (freq bonus 10) The monster species that spawned more often: reinvestment leaking (freq bonus 24) The monster species that spawned more often: thermometrical chia jesse (freq bonus 16) The monster species that spawned more often: lethe patch (freq bonus 8) The monster species that spawned more often: blood-colored jelly (freq bonus 12) The monster species that spawned more often: grass giant (freq bonus 30) The monster species that spawned more often: insulting ghost (freq bonus 8) The monster species that spawned more often: monster (freq bonus 6) The monster species that spawned more often: subsection unwrapped (freq bonus 12) The monster species that spawned more often: zapdos (freq bonus 40) The monster species that spawned more often: moross moss (freq bonus 20) The monster species that spawned more often: busheled conation (freq bonus 15) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster species that never randomly spawned: unsigned god The monster species that never randomly spawned: greener frog The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: Micompos The monster species that never randomly spawned: banded golem The monster species that never randomly spawned: demolishing teensiest consternate byword stiller innovate The monster species that never randomly spawned: wild card The monster species that never randomly spawned: upturning ax The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 19) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 19) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 5) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 17% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (FOMO) scroll of standard id (YOU HAVE BEEN VIOLATED) scroll of cure (K2 DOENER KEBAB CENTER) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (USER DEATH IMMINENT) Spellbooks spellbook of stun monster (deep blue) Rings ring of warning (amber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.