Leeroy, lawful male doppelganger Paladin ------- |...ww+ |.....| |.d...| |.@...| --.---- . .| .| .| .| --- [Leeroy the Fighter of Law] St7 Dx11 Co16 In8 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 80% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 98% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: chaos spells (turn 27) The following skill became untrainable if you tried to train it too early: saber (turn 530) The following skill became untrainable after a while: petkeeping (turn 23206) The following skill couldn't be trained before a certain turn number is reached: shield (turn 51649) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41276 Monster spawn increase reached its maximum at turn 110703 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8730327 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piercer (freq bonus 16) The monster species that spawned more often: rosebud communalize (freq bonus 57) The monster species that spawned more often: faberge sphere (freq bonus 63) The monster species that spawned more often: nitwit resurveyed embryologic abscond (freq bonus 162) The monster species that spawned more often: steel horror (freq bonus 72) The monster species that spawned more often: rubber golem (freq bonus 138) The monster species that spawned more often: glowing growth (freq bonus 57) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 114) The monster species that spawned more often: gnome prostitute (freq bonus 20) The monster species that spawned more often: undead twelph (freq bonus 216) The monster species that spawned more often: ice xorn (freq bonus 54) The monster species that spawned more often: too deep digger (freq bonus 51) The monster species that spawned more often: fortress master (freq bonus 42) The monster species that spawned more often: holy indian fox (freq bonus 72) The monster species that spawned more often: Firhellor (freq bonus 19) The monster species that spawned more often: giant teal toad (freq bonus 36) The monster species that spawned more often: red mushroom (freq bonus 51) The monster species that spawned more often: music vortex (freq bonus 80) The monster species that spawned more often: hurrahed depreciation (freq bonus 60) The monster species that spawned more often: shitty warp patch (freq bonus 34) The monster species that spawned more often: cemetery disabling (freq bonus 17) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: ovarial betokening The monster species that never randomly spawned: enrollment zodiac The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: stone-chasm fly The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: lizard king The monster species that never randomly spawned: old golden dragon The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 38) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 36) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 91) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Trap randomization happened for 1 in 41 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (netradiation helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (OFFLINEHACK GTFO) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (REVERTREVERTREVERT IT IN RUSSIACK) scroll of cure (FIVE NIGHTS AT FIQS) * scroll of extra healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of greater mana restoration (IT CHRISTMASSES VERY) Spellbooks spellbook of resist petrification (adorable) Rings ring of warning (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.