Leeroy, lawful male doppelganger Paladin ----.------- |{.........| +..f@..xx..| |........$.- ------------ [Leeroy the Fighter of Law] St6 Dx11 Co12 In5 Wi11 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 66% Wand drop chance was reduced to 89% Potion drop chance was reduced to 85% Armor drop chance was reduced to 92% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bow (turn 14) The following skill became untrainable if you tried to train it too early: dart (turn 4710) The following skill became untrainable after a while: devices (turn 70249) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48145) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 93859 Monster spawn increase reached its maximum at turn 243769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2615976 The monster class that cannot be genocided was vampire The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: Kati's thick girl boot (freq bonus 16) The monster species that spawned more often: hitec spore (freq bonus 16) The monster species that spawned more often: colluded growth (freq bonus 10) The monster species that spawned more often: unthinkingly refocussed (freq bonus 12) The monster species that spawned more often: gray yeek (freq bonus 12) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 3) The monster species that spawned more often: arch-titan (freq bonus 12) The monster species that spawned more often: targetting turret (freq bonus 12) The monster species that spawned more often: arabesque naga (freq bonus 9) The monster species that spawned more often: ooze dragon (freq bonus 30) The monster species that spawned more often: great shimmering dragon (freq bonus 4) The monster species that spawned more often: Rock Lee (freq bonus 48) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 60) The monster species that spawned more often: crowned queen bee (freq bonus 18) The monster species that spawned more often: nada (freq bonus 240) The monster species that spawned more often: shadow orc (freq bonus 6) The monster species that spawned more often: dnethack monster (freq bonus 18) The monster species that spawned more often: tear growth (freq bonus 3) The monster species that spawned more often: great blood dragon (freq bonus 60) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: cuprilach The monster species that never randomly spawned: reaper patch The monster species that never randomly spawned: morlock hunter The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: wood nymph The monster species that never randomly spawned: enbug The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: consistency westernizing The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: death (long, freq bonus 30) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 20) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 4) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Trap randomization happened for 1 in 81 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (651) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (RATSANOPU) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of standard id (PAS DIO LEO) scroll of cure (RITSCHRATSCHRITSCHRATSCH) * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (BUTANG ZOOMBOINGY ZOLIZEAL) Spellbooks spellbook of detect treasure (gold) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.