Leeroy, lawful male doppelganger Paladin ----- |..@+ |..f| ..k.| |...| ----- [Leeroy the Fighter of Law] St6 Dx11 Co12 In7 Wi12 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of inertia control - This is a spellbook. Color: bright cyan. Material: paper. Appearance: gained. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell allows you to choose any of your other known spells, which will be inertia controlled for a while. That way you can automatically cast it while doing other things. Don't move the spell around in your spellcasting menu while inertia control is in effect though, or it will end prematurely! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 48 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 97% Tool drop chance was reduced to 61% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 1764) The following skill became untrainable after a while: elemental spells (turn 38455) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 26980) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36285 Monster spawn increase reached its maximum at turn 160759 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1868862 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: ghoul king (freq bonus 10) The monster species that spawned more often: petty air elemental (freq bonus 8) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 8) The monster species that spawned more often: proportionately adventured (freq bonus 27) The monster species that spawned more often: magic warp fungus (freq bonus 12) The monster species that spawned more often: violent beauty (freq bonus 16) The monster species that spawned more often: rebilling phosphatic (freq bonus 5) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 21) The monster species that spawned more often: marten (freq bonus 12) The monster species that spawned more often: bad boys (freq bonus 6) The monster species that spawned more often: gray blob (freq bonus 12) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 32) The monster species that spawned more often: death eater (freq bonus 15) The monster species that spawned more often: Marenka (freq bonus 4) The monster species that spawned more often: dust sucker (freq bonus 14) The monster species that spawned more often: star ray (freq bonus 15) The monster species that spawned more often: arctic fern sprout (freq bonus 18) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 10) The monster species that spawned more often: hellhole warp fungus (freq bonus 3) The monster species that spawned more often: xof (freq bonus 21) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: shout anticipating The monster species that never randomly spawned: pit fiend The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: brown pudding The monster species that never randomly spawned: Infested Ghaele The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 35) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 71) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 4) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 4) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - inertia control 6 occult 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide metal helm) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of cure (VIK LADY) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (SEX OCYMISOX) Spellbooks spellbook of inertia control (gained) Rings ring of warning (bloodstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.