Leeroy, lawful male doppelganger Paladin ----------- ...@.@....| |..d......| ........$.| |.........| ----------- [Leeroy the Fighter of Law] St5 Dx10 Co11 In11 Wi12 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 96% Implant drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: scimitar (turn 76) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1888) The following skill became untrainable after a while: healing spells (turn 59839) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28974) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 109326 Monster spawn increase reached its maximum at turn 354636 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1811950 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: shade (freq bonus 20) The monster species that spawned more often: ruby mushroom (freq bonus 4) The monster species that spawned more often: Donald Trump (freq bonus 12) The monster species that spawned more often: telecast forcing monetary (freq bonus 8) The monster species that spawned more often: Numina (freq bonus 12) The monster species that spawned more often: stone demon (freq bonus 6) The monster species that spawned more often: night clan (freq bonus 6) The monster species that spawned more often: deep ettin (freq bonus 10) The monster species that spawned more often: hardhittogoyle (freq bonus 18) The monster species that spawned more often: Desiree (freq bonus 12) The monster species that spawned more often: oncologic tolerance (freq bonus 16) The monster species that spawned more often: apprentice light wall (freq bonus 9) The monster species that spawned more often: rnghost (freq bonus 8) The monster species that spawned more often: adult draken (freq bonus 18) The monster species that spawned more often: stone devil (freq bonus 8) The monster species that spawned more often: weresexyleatherpump (freq bonus 6) The monster species that spawned more often: Lily (freq bonus 3) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 24) The monster species that spawned more often: preregistered shambled (freq bonus 36) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: wereshade The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: seventieth char annulment The monster species that never randomly spawned: banshee The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: mare dolphin The monster species that never randomly spawned: halfback wigged transcendently multiplicational The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: insane lich The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 20) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 1) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (PAPOU) scroll of phase door (JUMP IN FRONT OF A TRAIN) scroll of standard id (IAO ASTO IOPHE) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of extra healing (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of greater mana restoration (MOWA METR OCWI) Spellbooks spellbook of drain life (vermilion) Rings ring of warning (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.