Leeroy, lawful male doppelganger Paladin -----#- +._...| |.@...| ..fg..| |...... ------- [Leeroy the Fighter of Law] St5 Dx7 Co15 In13 Wi13 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw12(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! There is a staircase up here. You see here 2 gold pieces {0}. The moon is waxing tonight. In what direction? [hykulnjb><] Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 66% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 55% Food drop chance was reduced to 98% Monster death drops spawned with only 85% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: scimitar (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 740) The following skill became untrainable after a while: riding (turn 30653) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 20178) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72207 Monster spawn increase reached its maximum at turn 138464 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1149902 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: devious eel (freq bonus 7) The monster species that spawned more often: depraved orc (freq bonus 66) The monster species that spawned more often: vacuum devil (freq bonus 54) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 16) The monster species that spawned more often: slut (freq bonus 54) The monster species that spawned more often: dunging ironically mandrill (freq bonus 8) The monster species that spawned more often: conductor dowery (freq bonus 33) The monster species that spawned more often: grotesque gremlin (freq bonus 8) The monster species that spawned more often: chestburster (freq bonus 72) The monster species that spawned more often: grass green sentai (freq bonus 18) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 84) The monster species that spawned more often: incoincidence macroscopically (freq bonus 9) The monster species that spawned more often: pustulent mushroom (freq bonus 27) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 84) The monster species that spawned more often: Arnold Paole (freq bonus 16) The monster species that spawned more often: singing loweringly orificial (freq bonus 48) The monster species that spawned more often: old gray dragon (freq bonus 21) The monster species that spawned more often: red balrog (freq bonus 18) The monster species that spawned more often: bioelectrical doled (freq bonus 27) The monster species that spawned more often: sniper bundle head (freq bonus 36) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: horridly tiff The monster species that never randomly spawned: olwolga The monster species that never randomly spawned: nonexportable recommend The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: cosigning unstuck The monster species that never randomly spawned: fife mold The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: Moon, the Cat The monster species that never randomly spawned: muck bomb The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 58) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 46) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 5) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 5) Trap randomization happened for 1 in 578 traps Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1481 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (180) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of mana (KIDS 3 0 R 8 0 R) scroll of phase door (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of drain life (fat) Rings ring of warning (volcanic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...