Leeroy, lawful male doppelganger Paladin --------------- +.@...........| |..f..........| |.....$.......| --------- ----- [Leeroy the Fighter of Law] St6 Dx11 Co17 In5 Wi9 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 34 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 76% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 92% Potion drop chance was reduced to 98% Armor drop chance was reduced to 80% Tool drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: enchantment spells (turn 906) The following skill became untrainable if you tried to train it too early: protection spells (turn 238) The following skill became untrainable after a while: two-handed weapons (turn 26630) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 19625) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 86953 Monster spawn increase reached its maximum at turn 113804 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2736730 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: insurmountable stalk (freq bonus 6) The monster species that spawned more often: Succubus Kleever (freq bonus 16) The monster species that spawned more often: great wyrm of magic (freq bonus 60) The monster species that spawned more often: reenclosing snakier (freq bonus 24) The monster species that spawned more often: voltigore (freq bonus 30) The monster species that spawned more often: jumping shock eel (freq bonus 3) The monster species that spawned more often: ravenous cube (freq bonus 42) The monster species that spawned more often: dream growth (freq bonus 10) The monster species that spawned more often: elected coining (freq bonus 18) The monster species that spawned more often: killer quabbit (freq bonus 18) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 4) The monster species that spawned more often: clock patch (freq bonus 4) The monster species that spawned more often: cursed warp patch (freq bonus 48) The monster species that spawned more often: coarser buffeting fluoridated (freq bonus 6) The monster species that spawned more often: pocketful mazurka (freq bonus 12) The monster species that spawned more often: Nelly (freq bonus 10) The monster species that spawned more often: pink force patch (freq bonus 5) The monster species that spawned more often: spice audit (freq bonus 4) The monster species that spawned more often: windrow tucket (freq bonus 12) The monster species that spawned more often: chained clan (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: large brain eater The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: kobold barlord The monster species that never randomly spawned: chthonian The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: jamaica parenthood The monster species that never randomly spawned: bowelled inlander The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 18) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 29) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 1) Trap randomization happened for 1 in 526 traps Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 19% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (LA VIVME) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (EIT ME) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (CONFIG SYS) Spellbooks spellbook of cause fear (glittering) Rings ring of warning (shattering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.