Leeroy, lawful male doppelganger Paladin ----- |.@d+ |...| .$... ----- [Leeroy the Fighter of Law] St5 Dx8 Co15 In15 Wi7 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: speed You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 60% Tool drop chance was reduced to 61% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 74) The following skill became untrainable if you tried to train it too early: protection spells (turn 22528) The following skill became untrainable after a while: chaos spells (turn 62140) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 52530) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14703 Monster spawn increase reached its maximum at turn 109099 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 360584 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: fake coins (freq bonus 6) The monster species that spawned more often: memory lich (freq bonus 8) The monster species that spawned more often: shard stalk (freq bonus 24) The monster species that spawned more often: pile of roulette jetons (freq bonus 36) The monster species that spawned more often: gastus sephirah (freq bonus 8) The monster species that spawned more often: static queevolt (freq bonus 5) The monster species that spawned more often: sane fungus (freq bonus 30) The monster species that spawned more often: wood elven assassin (freq bonus 20) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 6) The monster species that spawned more often: chain golem (freq bonus 54) The monster species that spawned more often: anthrazite growth (freq bonus 5) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 24) The monster species that spawned more often: chaffinch nepotic (freq bonus 18) The monster species that spawned more often: aetheroi (freq bonus 5) The monster species that spawned more often: flying smasher (freq bonus 4) The monster species that spawned more often: vulnerator gnome (freq bonus 8) The monster species that spawned more often: Barrier Kop (freq bonus 32) The monster species that spawned more often: creeping mold (freq bonus 4) The monster species that spawned more often: retriever (freq bonus 18) The monster species that spawned more often: horn springy (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: flying scimitar The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: overpayment attesting The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: tuneful temporization The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: Rita The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 31) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 18) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 17) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 22) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 16) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1046) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (EUTOW) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of standard id (BBQ BBQ) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (AAIO) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Spellbooks spellbook of cone of cold (cribbed) Rings ring of warning (windblown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.