Leeroy, lawful male doppelganger Paladin ---------- ..|.....@| |.......d+ |$.......| ---------- [Leeroy the Fighter of Law] St6 Dx8 Co10 In10 Wi4 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 59% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 96% Tool drop chance was reduced to 58% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body spells (turn 128) The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became untrainable after a while: mace (turn 37963) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 42337) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16892 Monster spawn increase reached its maximum at turn 55866 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 932724 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 6) The monster species that spawned more often: unlight turret (freq bonus 10) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 8) The monster species that spawned more often: consumed fire boar (freq bonus 8) The monster species that spawned more often: lapidating gyratory machree (freq bonus 10) The monster species that spawned more often: undead monk (freq bonus 15) The monster species that spawned more often: weregreenslime (freq bonus 8) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 30) The monster species that spawned more often: tap mimic (freq bonus 8) The monster species that spawned more often: firebrate colony (freq bonus 5) The monster species that spawned more often: trainer (freq bonus 36) The monster species that spawned more often: Hendric (freq bonus 12) The monster species that spawned more often: metal ettin (freq bonus 3) The monster species that spawned more often: sustainer (freq bonus 10) The monster species that spawned more often: glam bitch (freq bonus 4) The monster species that spawned more often: mini rub monster (freq bonus 12) The monster species that spawned more often: rainbow growth (freq bonus 9) The monster species that spawned more often: millenum (freq bonus 21) The monster species that spawned more often: sickness slime (freq bonus 10) The monster species that spawned more often: cortex (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: stump quarreling The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: sloughiest leman arrogation rightest sparsest The monster species that never randomly spawned: mist man The monster species that never randomly spawned: Egas The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 16) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 16) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 34) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 24) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 1) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 21% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide metal helm) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (ETAOIN SHRDLU) scroll of phase door (SKYED GNAWN) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (AS ISE DAT) * scroll of extra healing (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) Spellbooks spellbook of chemistry (turquoise) Rings ring of warning (finger-jamming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.