Leeroy, lawful male doppelganger Paladin -------.--- |.......... ..........| |...d.....| |....@....| ----------- [Leeroy the Fighter of Law] St5 Dx10 Co9 In9 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: warning You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 63 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 64% chance Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 91% Armor drop chance was reduced to 83% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: club (turn 14) The following skill became untrainable if you tried to train it too early: trident (turn 5215) The following skill became untrainable after a while: polearms (turn 14599) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 59009) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37206 Monster spawn increase reached its maximum at turn 212466 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8249760 The monster class that cannot be genocided was elemental The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: horror archer (freq bonus 9) The monster species that spawned more often: dull fungus (freq bonus 36) The monster species that spawned more often: porter tiger (freq bonus 6) The monster species that spawned more often: Levistus (freq bonus 6) The monster species that spawned more often: rust ripper (freq bonus 6) The monster species that spawned more often: magnetic mold (freq bonus 20) The monster species that spawned more often: bearded math teacher (freq bonus 8) The monster species that spawned more often: trash cat (freq bonus 4) The monster species that spawned more often: naming dragon (freq bonus 9) The monster species that spawned more often: emplaning brogan (freq bonus 6) The monster species that spawned more often: blue outfaced (freq bonus 12) The monster species that spawned more often: gug giant (freq bonus 12) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 6) The monster species that spawned more often: headless brute (freq bonus 6) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 9) The monster species that spawned more often: thorn patch (freq bonus 3) The monster species that spawned more often: bullywug warrior (freq bonus 4) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 15) The monster species that spawned more often: dagashi (freq bonus 15) The monster species that spawned more often: blank spore (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: nexus mushroom The monster species that never randomly spawned: unkindest storyteller The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: chemical mushroom The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: phaser fungus The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: tree growth The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 45) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 27) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 36) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 62) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 10) Trap randomization happened for 1 in 986 traps Next attribute increase check would have come at turn 2798 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having warning (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (SUN FALL FROM SKY) scroll of phase door (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of standard id (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (OYII) Spellbooks spellbook of chemistry (rocky) Rings ring of warning (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.