Leeroy, lawful male doppelganger Paladin --------------- |...........d@+ +.............| |.........k...| |.............| |.............| --------------- [Leeroy the Fighter of Law] St9 Dx10 Co16 In7 Wi15 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw10(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. In what direction? [hykulnjb><] Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 2 uncursed food rations {0} i - 2 blessed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of drain life (0:5) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 88% Implant drop chance was reduced to 94% Armor drop chance was reduced to 71% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 112) The following skill became untrainable if you tried to train it too early: bow (turn 1150) The following skill became untrainable after a while: divination spells (turn 29908) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 22481) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55141 Monster spawn increase reached its maximum at turn 145622 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11283724 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: poison kobold (freq bonus 12) The monster species that spawned more often: sage (freq bonus 7) The monster species that spawned more often: Janine (freq bonus 10) The monster species that spawned more often: vapolisk (freq bonus 10) The monster species that spawned more often: gremlin (freq bonus 5) The monster species that spawned more often: gnomish caster (freq bonus 14) The monster species that spawned more often: petty centaur shaman (freq bonus 18) The monster species that spawned more often: motioning abjure (freq bonus 24) The monster species that spawned more often: twitcher (freq bonus 30) The monster species that spawned more often: vacuum mold (freq bonus 48) The monster species that spawned more often: metal ettin (freq bonus 24) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 24) The monster species that spawned more often: normal dwarf (freq bonus 16) The monster species that spawned more often: pale warp patch (freq bonus 30) The monster species that spawned more often: werecentaur (freq bonus 24) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 4) The monster species that spawned more often: lethe force patch (freq bonus 7) The monster species that spawned more often: rainbow patch (freq bonus 7) The monster species that spawned more often: master lich (freq bonus 10) The monster species that spawned more often: giant bronze dragonfly (freq bonus 72) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: shadow master The monster species that never randomly spawned: pontifical smirch The monster species that never randomly spawned: contamination warp patch The monster species that never randomly spawned: kersie The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: helmlich The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: haunt The monster species that never randomly spawned: snow frog The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 13) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 21) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 79) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4) Trap randomization happened for 1 in 318 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having stun resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1481 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (207) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (WONTU PASS) scroll of mana (BUSTER HYMEN) scroll of phase door (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (ETAOIN SHRDLU) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (PENDERFYNIAD ANGHYWIR) Spellbooks spellbook of drain life (dark brown) Rings ring of warning (drained) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 whnases (1 created) 0 cave kobolds (1 created) 0 shrieker mushroom patches (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: life drainage You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 76 4 Leeroy-Tha-Lic-Mal-Law escaped the dungeon [max level 1]. 16 [16] 77 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 16 [20] * 0 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20]