Leeroy, lawful male doppelganger Paladin ------.- |.`..:.. |....d.| |...@... |......| -------- [Leeroy the Fighter of Law] St3 Dx12 Co12 In9 Wi5 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of spellbinder - This is a spellbook. Color: bright cyan. Material: paper. Appearance: amyflax. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to cast several spells in the same turn. Every spell that you have can only be cast once per turn, and of course you cannot use those extra castings for another spellbinder, because things need to be sane. :-) spellbook of spellbinder - This is a spellbook. Color: bright cyan. Material: paper. Appearance: amyflax. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to cast several spells in the same turn. Every spell that you have can only be cast once per turn, and of course you cannot use those extra castings for another spellbinder, because things need to be sane. :-) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: the Force You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 66% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 97% Food drop chance was reduced to 60% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 72) The following skill became untrainable after a while: pick-axe (turn 53883) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 18086) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79153 Monster spawn increase reached its maximum at turn 185851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6459136 The monster class that cannot be genocided was golem The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: Arne (freq bonus 15) The monster species that spawned more often: unihorn trove (freq bonus 8) The monster species that spawned more often: mind bomb (freq bonus 16) The monster species that spawned more often: wall dweller (freq bonus 9) The monster species that spawned more often: acquirer dwarf (freq bonus 10) The monster species that spawned more often: Succubus Katcher (freq bonus 4) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 4) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 24) The monster species that spawned more often: rot worm (freq bonus 8) The monster species that spawned more often: putting tunneler stepper (freq bonus 7) The monster species that spawned more often: disgusting mold (freq bonus 12) The monster species that spawned more often: ice boar (freq bonus 15) The monster species that spawned more often: very old sky dragon (freq bonus 6) The monster species that spawned more often: challenging bounder (freq bonus 72) The monster species that spawned more often: bone warrior (freq bonus 16) The monster species that spawned more often: Great High Shaman of Kurtulmak (freq bonus 32) The monster species that spawned more often: guild ship (freq bonus 12) The monster species that spawned more often: wizard of the high council (freq bonus 10) The monster species that spawned more often: frozen ice block (freq bonus 8) The monster species that spawned more often: Heike's hugging boot (freq bonus 20) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster species that never randomly spawned: beige mold The monster species that never randomly spawned: legion devil grunt The monster species that never randomly spawned: sanity mummy The monster species that never randomly spawned: woodman davenport lexicographer The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: vainglory petulantly The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: adult red dragon The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 22) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 17) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 24) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 5) Trap randomization happened for 1 in 632 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 2184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - spellbinder 3 occult 59% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (full helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (GEHMA DOENER) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Spellbooks spellbook of spellbinder (amyflax) Rings ring of warning (clay) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.