Leeroy, lawful male doppelganger Paladin ------------------------------- |.............................| ..................@d..........| |.............................| ------------------------------- [Leeroy the Fighter of Law] St3 Dx8 Co12 In8 Wi11 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 281 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 83% Armor drop chance was reduced to 83% Tool drop chance was reduced to 52% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: searching (turn 93) The following skill became untrainable if you tried to train it too early: lance (turn 682) The following skill became untrainable after a while: chaos spells (turn 38649) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 38965) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25180 Monster spawn increase reached its maximum at turn 185950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12711870 The monster class that cannot be genocided was rodent The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: dire boar (freq bonus 24) The monster species that spawned more often: glass piercer (freq bonus 9) The monster species that spawned more often: sloppy colony (freq bonus 16) The monster species that spawned more often: small lich (freq bonus 4) The monster species that spawned more often: polygonally fagging (freq bonus 24) The monster species that spawned more often: female guard (freq bonus 36) The monster species that spawned more often: guardian of the mountains (freq bonus 10) The monster species that spawned more often: Conny's combat boot (freq bonus 18) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 4) The monster species that spawned more often: rainbow mode dragon (freq bonus 6) The monster species that spawned more often: time jelly (freq bonus 9) The monster species that spawned more often: moderator benumb (freq bonus 18) The monster species that spawned more often: loving asian girl (freq bonus 12) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 10) The monster species that spawned more often: acolyte mummy (freq bonus 4) The monster species that spawned more often: hewed ax (freq bonus 12) The monster species that spawned more often: Verena (freq bonus 6) The monster species that spawned more often: toxic colony (freq bonus 6) The monster species that spawned more often: blue warp patch (freq bonus 6) The monster species that spawned more often: milking talisman portly (freq bonus 32) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 7) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: workingman bedraggled The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The monster species that never randomly spawned: frostily batmen solider autonomously trueing petro The monster species that never randomly spawned: bile demon The monster species that never randomly spawned: searched murderer The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 12) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 1) Trap randomization happened for 1 in 895 traps Next attribute increase check would have come at turn 986 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having psi resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (GHOTI) scroll of mana (DIBING TO ATTACK NEXT) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of cure (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (ARMFLAUSCHLER) Spellbooks spellbook of magic missile (inane) Rings ring of warning (dropper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.