Leeroy, lawful male doppelganger Paladin --- ..#| #@| {:f| #... ....| |.$..| ------ [Leeroy the Fighter of Law] St4 Dx15 Co15 In10 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 18% Armor drop chance was reduced to 88% Tool drop chance was reduced to 92% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: matter spells (turn 105) The following skill became untrainable if you tried to train it too early: attack spells (turn 275) The following skill became untrainable after a while: short sword (turn 53909) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 52361) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 151406 Monster spawn increase reached its maximum at turn 206321 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5027220 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: porter slow fungus (freq bonus 10) The monster species that spawned more often: admonisher (freq bonus 10) The monster species that spawned more often: walking corpse (freq bonus 48) The monster species that spawned more often: hell temptress (freq bonus 42) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 8) The monster species that spawned more often: werecentaur (freq bonus 16) The monster species that spawned more often: shadow serpent (freq bonus 16) The monster species that spawned more often: mental lady (freq bonus 10) The monster species that spawned more often: purple snake (freq bonus 42) The monster species that spawned more often: syndicate godsend readily (freq bonus 21) The monster species that spawned more often: fine waddle (freq bonus 10) The monster species that spawned more often: giant brown rat (freq bonus 48) The monster species that spawned more often: bathtub spick (freq bonus 40) The monster species that spawned more often: dream vortex (freq bonus 48) The monster species that spawned more often: Firingnir (freq bonus 6) The monster species that spawned more often: jumping ice eel (freq bonus 8) The monster species that spawned more often: weathermen since (freq bonus 60) The monster species that spawned more often: huge mind flayer (freq bonus 24) The monster species that spawned more often: beige stalk (freq bonus 8) The monster species that spawned more often: siena fungus (freq bonus 14) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: volcano gazer The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: despotic tickled The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: simonized swarming The monster species that never randomly spawned: busted lagging shrived The monster species that never randomly spawned: green colony The monster species that never randomly spawned: farter lich The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 24) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 12) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 5) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 4) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - cure freeze 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (INTEGER DIVIDE BY ZERO) scroll of phase door (THE MIDDLE FINGER OF ELBERETH) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (DOENERTELLER VERSACE) * scroll of extra healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of greater mana restoration (MA ARACHNID) Spellbooks spellbook of cure freeze (indexed) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.