Leeroy, lawful male doppelganger Paladin ---------- - |.$........+ |f.........| |.@........+ ------------ [Leeroy the Fighter of Law] St4 Dx9 Co8 In5 Wi5 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of cryogenics - This is a spellbook. Color: green. Material: paper. Appearance: doorstopping. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell lengthens the timeout of decaying/reviving corpses and hatching eggs, so you will have more time to e.g. eat them instead. Don't get your hopes up: it does not elongate the timer that determines whether corpses can still be offered. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: shock resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 59% Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: martial arts (turn 59) The following skill became untrainable if you tried to train it too early: attack spells (turn 612) The following skill became untrainable after a while: body armor (turn 61223) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 33864) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25393 Monster spawn increase reached its maximum at turn 75006 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 256431 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: weregreenslime (freq bonus 8) The monster species that spawned more often: invisible stalk (freq bonus 48) The monster species that spawned more often: bhut (freq bonus 16) The monster species that spawned more often: translator (freq bonus 6) The monster species that spawned more often: athena giant (freq bonus 9) The monster species that spawned more often: greater astral elemental (freq bonus 2) The monster species that spawned more often: dragonite (freq bonus 4) The monster species that spawned more often: large jackal (freq bonus 14) The monster species that spawned more often: infection spreadmaster (freq bonus 8) The monster species that spawned more often: Carina (freq bonus 12) The monster species that spawned more often: carman wotted (freq bonus 18) The monster species that spawned more often: absent mold (freq bonus 9) The monster species that spawned more often: rodeo tore (freq bonus 24) The monster species that spawned more often: Aee (freq bonus 27) The monster species that spawned more often: wrap cube (freq bonus 10) The monster species that spawned more often: chod sephirah (freq bonus 8) The monster species that spawned more often: large freezing sphere (freq bonus 8) The monster species that spawned more often: clicking colony (freq bonus 18) The monster species that spawned more often: great deep dragon (freq bonus 6) The monster species that spawned more often: green thunderlord (freq bonus 18) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 6) The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: swayed kneed The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: bramble force patch The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: phasing trapper The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: viva golem The monster species that never randomly spawned: Amorous Lady The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 5) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 34) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 15) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 12) Trap randomization happened for 1 in 790 traps Trap difficulty was increased by 72 Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - cryogenics 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (WALKING LUNACY) scroll of phase door (OTTO PALLINE DI GELATO) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (HEAVY ELF CANT FLEW) Spellbooks spellbook of cryogenics (doorstopping) Rings ring of warning (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.