Leeroy, lawful male doppelganger Paladin --+-- |.d@. |...| |...+ |...| ----- [Leeroy the Fighter of Law] St9 Dx11 Co17 In5 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of resist random element - This is a spellbook. Color: gray. Material: paper. Appearance: silver. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Gain a random resistance temporarily by casting this spell! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: speed You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 41% Armor drop chance was reduced to 53% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 135) The following skill became untrainable after a while: shield (turn 52256) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 61361) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44100 Monster spawn increase reached its maximum at turn 94922 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3274625 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Jonas (freq bonus 8) The monster species that spawned more often: jamclamper (freq bonus 9) The monster species that spawned more often: march prowar (freq bonus 48) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 28) The monster species that spawned more often: asian trapper (freq bonus 15) The monster species that spawned more often: black beetle (freq bonus 4) The monster species that spawned more often: heckled sultriest (freq bonus 9) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 14) The monster species that spawned more often: phasing acid blob (freq bonus 9) The monster species that spawned more often: purple growth (freq bonus 16) The monster species that spawned more often: petty stealer mimic (freq bonus 14) The monster species that spawned more often: green sentai (freq bonus 3) The monster species that spawned more often: clock warp patch (freq bonus 8) The monster species that spawned more often: Dantalion (freq bonus 6) The monster species that spawned more often: gradable rebounding (freq bonus 32) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 8) The monster species that spawned more often: blacksteel pudding (freq bonus 8) The monster species that spawned more often: staryu (freq bonus 9) The monster species that spawned more often: virus (freq bonus 5) The monster species that spawned more often: privatizing barometer reconvene (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: ironman The monster species that never randomly spawned: antimatter patch The monster species that never randomly spawned: narrowest jurisprudence The monster species that never randomly spawned: guardian of the mountains The monster species that never randomly spawned: loud warp patch The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: pestled expropriate The monster species that never randomly spawned: proselyted menstruum The monster species that never randomly spawned: turned shaman The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 20) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 172 traps Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (KAPOW) scroll of mana (UMUTO QUACK) scroll of phase door (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of standard id (PUTIUS CONSIO) scroll of cure (NACSTAC) * scroll of extra healing (BIRD STUNT IS BETTER) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) Spellbooks spellbook of resist random element (silver) Rings ring of warning (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.