Leeroy, lawful male dunadan Paladin -- .| #.| ..| #$|| #@d. ---- [Leeroy the Fighter of Law] St9 Dx10 Co15 In10 Wi19 Ch20 PalDunMalLaw Dlvl:1 $4 HP24(24) Pw23(23) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dunadan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: searching You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 22 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 87% Food drop chance was reduced to 82% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: broadsword (turn 118) The following skill became untrainable if you tried to train it too early: shuriken (turn 1730) The following skill became untrainable after a while: petkeeping (turn 44113) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 31536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19398 Monster spawn increase reached its maximum at turn 115311 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1074060 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: dzoo-noo-qua (freq bonus 20) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 32) The monster species that spawned more often: darkness thief (freq bonus 5) The monster species that spawned more often: petro trove (freq bonus 12) The monster species that spawned more often: Planetar (freq bonus 6) The monster species that spawned more often: mangrove spinal unformatted releasibility (freq bonus 8) The monster species that spawned more often: depowered growth (freq bonus 18) The monster species that spawned more often: convict (freq bonus 6) The monster species that spawned more often: ugly sphere (freq bonus 24) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 5) The monster species that spawned more often: stone mold (freq bonus 16) The monster species that spawned more often: red blob (freq bonus 12) The monster species that spawned more often: blue beam (freq bonus 3) The monster species that spawned more often: crappy warp fungus (freq bonus 24) The monster species that spawned more often: Minator Kchief (freq bonus 16) The monster species that spawned more often: sanatarium rouleau (freq bonus 6) The monster species that spawned more often: Karin (freq bonus 6) The monster species that spawned more often: killer bug (freq bonus 10) The monster species that spawned more often: lethal gopher (freq bonus 30) The monster species that spawned more often: truckage treacherously (freq bonus 30) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster species that never randomly spawned: Hanh's translucent sandal The monster species that never randomly spawned: busboy legitimate The monster species that never randomly spawned: contatl The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: aggravated ray The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: snappy woman The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: hardlich The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 97) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 29) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 25) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 14) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 89) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Trap randomization happened for 1 in 847 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 250% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (gemmed helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (MICRODOLLAROFT) scroll of mana (KOLLA OLPHILOGEMALA ACHEROIO) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (SYMANTEC KILLS RANSOM ISDA) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) Spellbooks spellbook of turn undead (illgotten) Rings ring of warning (fluorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.