Leeroy, lawful male doppelganger Paladin #-------- #.@d.$..- #-......| ......| .......- ......|, .------ [Leeroy the Fighter of Law] St5 Dx11 Co10 In9 Wi14 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: corrosivity You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 81% Armor drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 200) The following skill became untrainable if you tried to train it too early: riding (turn 567) The following skill became untrainable after a while: elemental spells (turn 22641) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 35758) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44405 Monster spawn increase reached its maximum at turn 139321 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2292416 The monster class that cannot be genocided was zombie The monster class that was spawned more often: quadruped (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: multi-hued fungus (freq bonus 3) The monster species that spawned more often: sniper fiend (freq bonus 5) The monster species that spawned more often: uncontaminated shah (freq bonus 24) The monster species that spawned more often: menelrog (freq bonus 8) The monster species that spawned more often: icyorn (freq bonus 2) The monster species that spawned more often: pa bil sag (freq bonus 27) The monster species that spawned more often: aligned ray (freq bonus 16) The monster species that spawned more often: Mahadeva (freq bonus 3) The monster species that spawned more often: holding ant (freq bonus 6) The monster species that spawned more often: pixie (freq bonus 6) The monster species that spawned more often: wereblacklight (freq bonus 12) The monster species that spawned more often: manic-depressive turret (freq bonus 8) The monster species that spawned more often: null growth (freq bonus 10) The monster species that spawned more often: magidrakee (freq bonus 56) The monster species that spawned more often: alertest adversative (freq bonus 8) The monster species that spawned more often: water girl (freq bonus 24) The monster species that spawned more often: scarlet river hog (freq bonus 12) The monster species that spawned more often: vogon (freq bonus 24) The monster species that spawned more often: cursed spore (freq bonus 12) The monster species that spawned more often: millenum (freq bonus 10) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: Thai The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: Andreas The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 32) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Trap randomization happened for 1 in 446 traps Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of phase door (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of standard id (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of cure (THE THE GHOSTSES) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (PAS DIO LEO) Spellbooks spellbook of remove curse (indigo) Rings ring of warning (opal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.