Leeroy, lawful male doppelganger Paladin ## ---|------ |........| ..d.....| #@...:.| ......# | |........ --#......| -------- [Leeroy the Fighter of Law] St8 Dx5 Co12 In6 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of acid ingestion - This is a spellbook. Color: magenta. Material: paper. Appearance: magnificent. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell creates acid in your mouth, which you will then swallow, resulting in damage unless you're acid resistant. Use it to cure petrification. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 573 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 67% Potion drop chance was reduced to 76% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 23) The following skill became untrainable if you tried to train it too early: healing spells (turn 544) The following skill became untrainable after a while: scimitar (turn 43014) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 13975) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35546 Monster spawn increase reached its maximum at turn 145316 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382161 The monster class that cannot be genocided was (null) The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: sticky warp fungus (freq bonus 10) The monster species that spawned more often: healing mushroom (freq bonus 30) The monster species that spawned more often: economizing pierced (freq bonus 30) The monster species that spawned more often: multi-hued mushroom (freq bonus 84) The monster species that spawned more often: elder magic dragon (freq bonus 16) The monster species that spawned more often: egalitarianism receipting (freq bonus 60) The monster species that spawned more often: swearing whiny assumptive (freq bonus 20) The monster species that spawned more often: shard warp patch (freq bonus 6) The monster species that spawned more often: hydra (freq bonus 24) The monster species that spawned more often: seadra (freq bonus 72) The monster species that spawned more often: insane monster (freq bonus 126) The monster species that spawned more often: iron golem (freq bonus 39) The monster species that spawned more often: sane fungus (freq bonus 12) The monster species that spawned more often: high fungus (freq bonus 18) The monster species that spawned more often: dentition incite (freq bonus 24) The monster species that spawned more often: alien warrior (freq bonus 30) The monster species that spawned more often: unyielding mainstay (freq bonus 20) The monster species that spawned more often: reddish spore (freq bonus 21) The monster species that spawned more often: barnacle covered golem (freq bonus 12) The monster species that spawned more often: bright violet warp fungus (freq bonus 20) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: huge brown bat The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: blunderbore The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 38) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 118) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 14) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Trap randomization happened for 1 in 646 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having manaleech (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (TEMOV) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (THIS ISNT DISNEYLAND) scroll of standard id (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Spellbooks spellbook of acid ingestion (magnificent) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.