Leeroy, lawful male doppelganger Paladin ------- +...d@| |.....| -.....| ------- [Leeroy the Fighter of Law] St6 Dx10 Co9 In5 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here a gold piece {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: warning You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 272 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 70% Potion drop chance was reduced to 90% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body armor (turn 6) The following skill became untrainable if you tried to train it too early: boomerang (turn 138) The following skill became untrainable after a while: paddle (turn 30951) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 38595) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 115097 Monster spawn increase reached its maximum at turn 276437 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 549708 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: giant red jellyfish (freq bonus 18) The monster species that spawned more often: xtreme tracker (freq bonus 6) The monster species that spawned more often: giant red dragonfly (freq bonus 16) The monster species that spawned more often: bloater engulf (freq bonus 12) The monster species that spawned more often: sticky warp patch (freq bonus 6) The monster species that spawned more often: covetous Uruk-hai (freq bonus 12) The monster species that spawned more often: cold person (freq bonus 8) The monster species that spawned more often: skeletal warrior (freq bonus 8) The monster species that spawned more often: succubi sorbic (freq bonus 6) The monster species that spawned more often: mountain moogle (freq bonus 8) The monster species that spawned more often: lava nymph (freq bonus 12) The monster species that spawned more often: glare spore (freq bonus 6) The monster species that spawned more often: cuspidal pithed (freq bonus 4) The monster species that spawned more often: poison virus (freq bonus 12) The monster species that spawned more often: undead ant (freq bonus 4) The monster species that spawned more often: chuckling ray (freq bonus 4) The monster species that spawned more often: motioning abjure (freq bonus 20) The monster species that spawned more often: radioactive woman (freq bonus 4) The monster species that spawned more often: fock mole (freq bonus 12) The monster species that spawned more often: sea fod (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: rando The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: ogre brigand thief The monster species that never randomly spawned: void patch The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: changing boomer The monster species that never randomly spawned: master stone dragon The monster species that never randomly spawned: attune andantino The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 12) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 14) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 35) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 27) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Trap randomization happened for 1 in 770 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having warning (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 18% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of phase door (INESSENTIAL INFILTRATED IVY) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (POTESTAS) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Spellbooks spellbook of slow monster (miracle) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.