Leeroy, lawful male doppelganger Paladin ----- -------- |.......d@@..| |............| |............| |............| |............| |............| |............| |....$.......| -------------- [Leeroy the Fighter of Law] St5 Dx12 Co12 In12 Wi6 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: detect monsters You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 223 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 99% Tool drop chance was reduced to 97% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 29) The following skill became untrainable if you tried to train it too early: boomerang (turn 1224) The following skill became untrainable after a while: polearms (turn 34828) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 20018) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 8748 Monster spawn increase reached its maximum at turn 93436 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 770185 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: totting rostrum coifing (freq bonus 14) The monster species that spawned more often: aztec gang member (freq bonus 12) The monster species that spawned more often: clock mold (freq bonus 30) The monster species that spawned more often: deceiving warp fungus (freq bonus 16) The monster species that spawned more often: amnesia warp fungus (freq bonus 8) The monster species that spawned more often: petty giant ant (freq bonus 4) The monster species that spawned more often: The Red Death (freq bonus 30) The monster species that spawned more often: petty adom horror (freq bonus 72) The monster species that spawned more often: pliant fatherland (freq bonus 12) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 6) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 21) The monster species that spawned more often: neurology thiamin (freq bonus 18) The monster species that spawned more often: cross kobold (freq bonus 12) The monster species that spawned more often: shard warp patch (freq bonus 8) The monster species that spawned more often: maia (freq bonus 54) The monster species that spawned more often: pain light (freq bonus 24) The monster species that spawned more often: petty chillbug (freq bonus 5) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 8) The monster species that spawned more often: changing bulb (freq bonus 18) The monster species that spawned more often: supercash road statue (freq bonus 12) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 12) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: hooyooyoo The monster species that never randomly spawned: gnomish guild adept The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: gazer rutterkin The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: milkman wreathing nailset imbed The monster species that never randomly spawned: hawkeye obbligato The monster species that never randomly spawned: baluchitherium The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 74) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 65) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 6) Trap randomization happened for 1 in 279 traps Next attribute increase check would have come at turn 234 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (HAKUNA MATATA) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (FORC RISE WHEN KEY IS HIT) scroll of standard id (OBI WAN CANOPY) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of extra healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) * scroll of greater mana restoration (NEW VERSIONS ARE BETTER THAN OLD ONES) Spellbooks spellbook of remove curse (complementary) Rings ring of warning (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.