Leeroy, lawful male doppelganger Paladin ------------ |.......... |.........f| |.........@| |........... |.r.......$| |..........| --------+--- [Leeroy the Fighter of Law] St6 Dx6 Co14 In12 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 9) The following skill became untrainable if you tried to train it too early: occult spells (turn 34) The following skill became untrainable after a while: techniques (turn 50687) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 9683) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46882 Monster spawn increase reached its maximum at turn 147862 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 896159 The monster class that cannot be genocided was orc The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: contamination light (freq bonus 20) The monster species that spawned more often: topaz warp fungus (freq bonus 38) The monster species that spawned more often: lilac spore (freq bonus 12) The monster species that spawned more often: roast goose (freq bonus 32) The monster species that spawned more often: secluded warp patch (freq bonus 24) The monster species that spawned more often: chemical bug (freq bonus 15) The monster species that spawned more often: shitty stalk (freq bonus 24) The monster species that spawned more often: monastical prawned (freq bonus 12) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 5) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: colorless mold (freq bonus 12) The monster species that spawned more often: uncontaminated shah (freq bonus 12) The monster species that spawned more often: antinomian burrowing (freq bonus 40) The monster species that spawned more often: slimy growth (freq bonus 4) The monster species that spawned more often: unlinked picketing (freq bonus 5) The monster species that spawned more often: scapegoat uncut (freq bonus 8) The monster species that spawned more often: radiant warp fungus (freq bonus 18) The monster species that spawned more often: catechism ambushed (freq bonus 8) The monster species that spawned more often: petty lava demon (freq bonus 12) The monster species that spawned more often: giant dog (freq bonus 80) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: targetting turret The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: hat costumey The monster species that never randomly spawned: refitting egypt minuet The monster species that never randomly spawned: stargazer The monster species that never randomly spawned: hc mom The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 37) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 60) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Trap randomization happened for 1 in 17 traps Next attribute increase check would have come at turn 665 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having infravision (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (TRASH GRENINJA) scroll of mana (CHUTZPAH) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (STRESS PRESSING TO VERY BOOSTING) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (VIRUS INFECTION DETECTED) * scroll of greater mana restoration (NESRECA HROSCEV) Spellbooks spellbook of extra healing (tartan) Rings ring of warning (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.