Leeroy, lawful male doppelganger Paladin -.----- |.....- |.}d@}| |...... |..$..| ------- [Leeroy the Fighter of Law] St9 Dx7 Co8 In11 Wi13 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 88% Armor drop chance was reduced to 70% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 160) The following skill became untrainable after a while: shield (turn 42484) The following skill couldn't be trained before a certain turn number is reached: searching (turn 36148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29900 Monster spawn increase reached its maximum at turn 90543 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 362010 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: porter sue fungus (freq bonus 9) The monster species that spawned more often: freightage rudimentary (freq bonus 18) The monster species that spawned more often: big weapon trove (freq bonus 30) The monster species that spawned more often: dark elven priest (freq bonus 12) The monster species that spawned more often: reddish growth (freq bonus 12) The monster species that spawned more often: great armorc (freq bonus 10) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 56) The monster species that spawned more often: acid grue (freq bonus 16) The monster species that spawned more often: fungiform overall macadamized (freq bonus 4) The monster species that spawned more often: time fungus (freq bonus 6) The monster species that spawned more often: speeder rust monster (freq bonus 54) The monster species that spawned more often: trickster (freq bonus 24) The monster species that spawned more often: hooyooyoo (freq bonus 18) The monster species that spawned more often: lousing blatted (freq bonus 8) The monster species that spawned more often: bright blue growth (freq bonus 10) The monster species that spawned more often: robochuck (freq bonus 6) The monster species that spawned more often: hungry spore (freq bonus 12) The monster species that spawned more often: quintillion ornamenting (freq bonus 33) The monster species that spawned more often: nalslashnee (freq bonus 7) The monster species that spawned more often: amazon (freq bonus 18) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 18) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 8) The monster species that never randomly spawned: albae The monster species that never randomly spawned: egokraken The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: decalcified phony biome The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: pain squad The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: nausea mold The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 19) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 19) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 20) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 22) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 12) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 60) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 4) Trap randomization happened for 1 in 841 traps Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (chain-aventailed helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (CUNAFV ANONONYRXV) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (SIPHRI BRISKYLMA AROUAZAR) * scroll of extra healing (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of greater mana restoration (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) Spellbooks spellbook of cure blindness (chaos-inducing) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.