Leeroy, lawful male doppelganger Paladin ------ |....| +....| |....| ....{| |..f.| |.@..| -+-- - [Leeroy the Fighter of Law] St4 Dx8 Co6 In9 Wi6 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: searching You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 236 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 75% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 95% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 17) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 1080) The following skill became untrainable after a while: elemental spells (turn 24712) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 27172) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 99902 Monster spawn increase reached its maximum at turn 241562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257991 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: shimmerfly (freq bonus 9) The monster species that spawned more often: falling colony (freq bonus 10) The monster species that spawned more often: salamander shaman (freq bonus 12) The monster species that spawned more often: petty roc (freq bonus 4) The monster species that spawned more often: manes (freq bonus 6) The monster species that spawned more often: stone force fungus (freq bonus 8) The monster species that spawned more often: karmic warp fungus (freq bonus 12) The monster species that spawned more often: pack fox (freq bonus 36) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 15) The monster species that spawned more often: kiester unwilling (freq bonus 3) The monster species that spawned more often: housebat (freq bonus 8) The monster species that spawned more often: orange stalk (freq bonus 6) The monster species that spawned more often: turtle tree (freq bonus 6) The monster species that spawned more often: solipsism cinchona (freq bonus 6) The monster species that spawned more often: big weapon trove (freq bonus 12) The monster species that spawned more often: waiver sateen (freq bonus 4) The monster species that spawned more often: Radio Lieutenant (freq bonus 30) The monster species that spawned more often: tackle deice (freq bonus 12) The monster species that spawned more often: fungoid mold (freq bonus 9) The monster species that spawned more often: unmended ammonite ventricle abet hip (freq bonus 9) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: sickness slime The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: anti-defense monster The monster species that never randomly spawned: EQ Sergeant The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: truck ghost The monster species that never randomly spawned: mynock The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 91) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 40) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 11) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 4) Trap randomization happened for 1 in 844 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of mana (U FOKIENG SUK) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (SLIPPAGE 2DOT0) scroll of cure (EIESOUS OUAIR AMOUN OUTHI) * scroll of extra healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of greater mana restoration (STUNT PROTECTED HAS NO SUPESTATE) Spellbooks spellbook of resist petrification (crying) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.