Leeroy, lawful male doppelganger Paladin --- |.. ---..--- +....@f| |....$.| ---..|-- |..|# --- [Leeroy the Fighter of Law] St5 Dx7 Co9 In8 Wi8 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 21% Implant drop chance was reduced to 80% Potion drop chance was reduced to 93% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: dagger (turn 29) The following skill became untrainable if you tried to train it too early: divination spells (turn 324) The following skill became untrainable after a while: implants (turn 15964) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 36798) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 117106 Monster spawn increase reached its maximum at turn 186218 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1358700 The monster class that cannot be genocided was elemental The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Legion (freq bonus 16) The monster species that spawned more often: graveler (freq bonus 18) The monster species that spawned more often: Xinvirae (freq bonus 8) The monster species that spawned more often: cheerleader ninja (freq bonus 6) The monster species that spawned more often: nausea force patch (freq bonus 12) The monster species that spawned more often: kaleidoscope ant (freq bonus 6) The monster species that spawned more often: gelatinous glob (freq bonus 18) The monster species that spawned more often: Eden (freq bonus 6) The monster species that spawned more often: integral mushroom (freq bonus 16) The monster species that spawned more often: hangar dwelled (freq bonus 80) The monster species that spawned more often: volt mushroom (freq bonus 10) The monster species that spawned more often: analgesic colony (freq bonus 6) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 8) The monster species that spawned more often: pocketful mazurka (freq bonus 4) The monster species that spawned more often: albino force fungus (freq bonus 4) The monster species that spawned more often: simulating arabesque (freq bonus 12) The monster species that spawned more often: stygian fury (freq bonus 20) The monster species that spawned more often: IWBTG apple (freq bonus 12) The monster species that spawned more often: telepathic eye (freq bonus 60) The monster species that spawned more often: orc zombie (freq bonus 8) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: wickerwork executioner The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: amphisbaena The monster species that never randomly spawned: thorn sentai The monster species that never randomly spawned: electro trove The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: Cluser The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 39) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 13) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 5) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 101) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 40) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 42) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 6) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (428) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (F R U E R) scroll of phase door (OMGWTFBBQYASDDYWYPI) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (OGTH LOAM MDSK) * scroll of extra healing (EIGOWA KIRAIDES) * scroll of greater mana restoration (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Spellbooks spellbook of blank paper (plain) Rings ring of warning (oblivion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.