Leeroy, lawful male doppelganger Paladin ------+---- |.........| .....{....| |.........| |...F$....| |.......@f| -- -------- [Leeroy the Fighter of Law] St6 Dx12 Co16 In7 Wi14 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stealth You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 213 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: firearms (turn 10) The following skill became untrainable if you tried to train it too early: implants (turn 342) The following skill became untrainable after a while: spear (turn 21364) The following skill couldn't be trained before a certain turn number is reached: saber (turn 31898) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53410 Monster spawn increase reached its maximum at turn 88818 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 618520 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: zombie (freq bonus 2) The monster color that was spawned more often: green (freq bonus 3) The monster species that spawned more often: giant green bat (freq bonus 4) The monster species that spawned more often: brown light (freq bonus 24) The monster species that spawned more often: Icy Kop (freq bonus 4) The monster species that spawned more often: saprophytically emaciated (freq bonus 10) The monster species that spawned more often: K14 (freq bonus 6) The monster species that spawned more often: unexchangeable lido (freq bonus 8) The monster species that spawned more often: deep gnome (freq bonus 12) The monster species that spawned more often: healing force patch (freq bonus 4) The monster species that spawned more often: Warder Sergeant (freq bonus 6) The monster species that spawned more often: spellstealer (freq bonus 4) The monster species that spawned more often: babble (freq bonus 14) The monster species that spawned more often: black eye (freq bonus 30) The monster species that spawned more often: swayed justification (freq bonus 24) The monster species that spawned more often: worshipping neologism (freq bonus 8) The monster species that spawned more often: impossible dream turret (freq bonus 8) The monster species that spawned more often: cognitional stockroom redried (freq bonus 9) The monster species that spawned more often: gnomish guild adept (freq bonus 24) The monster species that spawned more often: Inspector Keelhauler (freq bonus 28) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: deterrent seethed postelection (freq bonus 9) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: clock shark The monster species that never randomly spawned: busybody untrod terry heeder The monster species that never randomly spawned: domestic spider The monster species that never randomly spawned: horse man The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: trebled nosebag stereoisomeric feverishly The monster species that never randomly spawned: great blood dragon The monster species that never randomly spawned: gold firebird The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 15) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 66) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 203) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 53) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 32) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stealth (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (OGTH LOAM MDSK) scroll of phase door (UTOR COMPERIO) scroll of standard id (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of cure (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (EN PHYSIC POINTS IS USEMORE) Spellbooks spellbook of cure numbness (pure) Rings ring of warning (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.