Leeroy, lawful male doppelganger Paladin ---+---- |......| |......| |......| |`...@d| -------- [Leeroy the Fighter of Law] St8 Dx13 Co13 In7 Wi17 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw6(26) AC-3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of thunder wave - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Monsters adjacent to you are shocked and may be paralyzed, but they get a resistance check. The little dog is shocked! The thick jackal is shocked! The thick jackal is killed! Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical # Talk to whom? (in what direction) The little dog barks. spellbook of thunder wave - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Monsters adjacent to you are shocked and may be paralyzed, but they get a resistance check. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear factor You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 86% Armor drop chance was reduced to 82% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 70) The following skill became untrainable if you tried to train it too early: lance (turn 1323) The following skill became untrainable after a while: knife (turn 24840) The following skill couldn't be trained before a certain turn number is reached: searching (turn 65727) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19874 Monster spawn increase reached its maximum at turn 132584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 576300 The monster class that cannot be genocided was naga The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: pikabud (freq bonus 4) The monster species that spawned more often: acid turret (freq bonus 24) The monster species that spawned more often: hippogryph (freq bonus 6) The monster species that spawned more often: kilned pouchy (freq bonus 6) The monster species that spawned more often: silver mouse (freq bonus 6) The monster species that spawned more often: Bismas Thokup (freq bonus 24) The monster species that spawned more often: skeletal hound (freq bonus 48) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 10) The monster species that spawned more often: Lukas (freq bonus 54) The monster species that spawned more often: eel-dog (freq bonus 18) The monster species that spawned more often: nonclerically bedecking (freq bonus 48) The monster species that spawned more often: undead diver (freq bonus 36) The monster species that spawned more often: miley (freq bonus 4) The monster species that spawned more often: bassly soggily (freq bonus 2) The monster species that spawned more often: chiropteran mummy (freq bonus 42) The monster species that spawned more often: domestic centaur (freq bonus 4) The monster species that spawned more often: deceptive orc (freq bonus 12) The monster species that spawned more often: procreativity sheepshank (freq bonus 54) The monster species that spawned more often: killer kop (freq bonus 3) The monster species that spawned more often: dazzling smasher (freq bonus 18) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: siena stalk The monster species that never randomly spawned: meara The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: ferrous warp fungus The monster species that never randomly spawned: (36pBOL#)J=4T The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: assailable crosslet The monster species that never randomly spawned: clavicle clinical The monster species that never randomly spawned: shade grue The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 40) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 24) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 31) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 21) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 16) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 15) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 4) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 964 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1474 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (584) You survived Spells known in the end Name Level Category Fail Memory a - thunder wave 4 elemental 11% 310% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (MY PRIVATE IS TENMETERS ACROSS) scroll of mana (KCATTA SOD) scroll of phase door (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (GNAY GNIY) * scroll of greater mana restoration (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Spellbooks spellbook of thunder wave (momentary) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (28 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.