Leeroy, lawful male doppelganger Paladin ------------- |...........| |...........| |f@........k+ ............| ------ ------ [Leeroy the Fighter of Law] St4 Dx10 Co15 In8 Wi16 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: invisibility You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 295 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 96% Potion drop chance was reduced to 90% Armor drop chance was reduced to 28% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dart (turn 127) The following skill became untrainable if you tried to train it too early: trident (turn 1358) The following skill became untrainable after a while: occult spells (turn 14434) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 12064) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21888 Monster spawn increase reached its maximum at turn 108624 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11067900 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: micamber mechanic (freq bonus 28) The monster species that spawned more often: goofiest landslip (freq bonus 20) The monster species that spawned more often: evasive rifleman (freq bonus 42) The monster species that spawned more often: smart seo (freq bonus 7) The monster species that spawned more often: health cloud (freq bonus 28) The monster species that spawned more often: trocopotaca (freq bonus 54) The monster species that spawned more often: overheated dancing (freq bonus 6) The monster species that spawned more often: baby thunderbird (freq bonus 5) The monster species that spawned more often: real nether hound (freq bonus 14) The monster species that spawned more often: dim beam (freq bonus 48) The monster species that spawned more often: atomic turret (freq bonus 10) The monster species that spawned more often: non-mad laser (freq bonus 12) The monster species that spawned more often: unsexy master mind flayer (freq bonus 6) The monster species that spawned more often: toilet guy (freq bonus 10) The monster species that spawned more often: consoler vulgate destined (freq bonus 15) The monster species that spawned more often: namesake anemic (freq bonus 18) The monster species that spawned more often: amiable soul (freq bonus 5) The monster species that spawned more often: rectorial epigraphic (freq bonus 18) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 21) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 10) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster species that never randomly spawned: brass golem The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: terchet stalk The monster species that never randomly spawned: matador quietism The monster species that never randomly spawned: plate golem The monster species that never randomly spawned: broken beam The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: admirer linearly The monster species that never randomly spawned: mantichris The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 21) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 19) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 100) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 1) Trap randomization happened for 1 in 538 traps Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (NAE TROOSERS) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (RECOPIED CONGREGATION) * scroll of extra healing (GIMMIE ALL THE SPELLS) * scroll of greater mana restoration (DNETHACK HAS HIGH HEELSES) Spellbooks spellbook of charging (cute) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.