Leeroy, lawful male doppelganger Paladin ------------------------ +......................| |...............@f.....| --------- ---- --------- [Leeroy the Fighter of Law] St3 Dx10 Co17 In16 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of mana bolt - This is a spellbook. Color: bright magenta. Material: paper. Appearance: heretical. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A low-damage attack spell that cannot be resisted. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 25 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 86% Tool drop chance was reduced to 75% Food drop chance was reduced to 85% Monster death drops spawned with only 84% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: protection spells (turn 58) The following skill became untrainable if you tried to train it too early: healing spells (turn 506) The following skill became untrainable after a while: dagger (turn 18076) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 24927) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 60384 Monster spawn increase reached its maximum at turn 197304 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 865998 The monster class that cannot be genocided was golem The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 4) The monster species that spawned more often: tretre fly (freq bonus 4) The monster species that spawned more often: endplate disastrously rechecked (freq bonus 7) The monster species that spawned more often: polue mummy (freq bonus 24) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 3) The monster species that spawned more often: tron bug (freq bonus 8) The monster species that spawned more often: aquatic elven warrior (freq bonus 12) The monster species that spawned more often: huge flaming sphere (freq bonus 6) The monster species that spawned more often: DNethack Player (freq bonus 4) The monster species that spawned more often: renunciatory neediest (freq bonus 16) The monster species that spawned more often: violet starlit sky (freq bonus 6) The monster species that spawned more often: Waldinach (freq bonus 36) The monster species that spawned more often: death spectre (freq bonus 8) The monster species that spawned more often: wood elf mage (freq bonus 12) The monster species that spawned more often: pile of heavy coins (freq bonus 3) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 96) The monster species that spawned more often: amnesia colony (freq bonus 18) The monster species that spawned more often: dead pharao (freq bonus 18) The monster species that spawned more often: too deep digger (freq bonus 12) The monster species that spawned more often: beautiful girl (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster species that never randomly spawned: integral warp fungus The monster species that never randomly spawned: clicking force patch The monster species that never randomly spawned: axus jelly The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: hell idiot The monster species that never randomly spawned: green giant The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: saberfish The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 12) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 19) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 17) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 16) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 13) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 20) Trap randomization happened for 1 in 481 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of mana (SHUOHUA KAI LI) scroll of phase door (FWQWGADZ) scroll of standard id (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (AITOFCD TINGAED NCELCD NFUSFCD) Spellbooks spellbook of mana bolt (heretical) Rings ring of warning (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.