Leeroy, lawful male doppelganger Paladin -.----- |#...#. -#-..d..# ......@# |........ --#.....- |.....| ------- [Leeroy the Fighter of Law] St7 Dx8 Co17 In14 Wi12 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 62 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 33% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: matter spells (turn 28) The following skill became untrainable if you tried to train it too early: techniques (turn 450) The following skill became untrainable after a while: bare-handed combat (turn 52499) The following skill couldn't be trained before a certain turn number is reached: mace (turn 21090) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84101 Monster spawn increase reached its maximum at turn 208938 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6360872 The monster class that cannot be genocided was grue The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: thunder caller (freq bonus 9) The monster species that spawned more often: trusted polygonal (freq bonus 8) The monster species that spawned more often: stoning sphere (freq bonus 18) The monster species that spawned more often: ancient pharao (freq bonus 12) The monster species that spawned more often: occult warlock (freq bonus 8) The monster species that spawned more often: werepiranha (freq bonus 24) The monster species that spawned more often: lich lichen (freq bonus 18) The monster species that spawned more often: alien from mars (freq bonus 9) The monster species that spawned more often: Vampire Lieutenant (freq bonus 10) The monster species that spawned more often: evarina (freq bonus 16) The monster species that spawned more often: fearful trove (freq bonus 12) The monster species that spawned more often: lava dragon (freq bonus 14) The monster species that spawned more often: wing bee (freq bonus 14) The monster species that spawned more often: deathwalker knight (freq bonus 30) The monster species that spawned more often: octopod apnea deputative revealer gelatinized (freq bonus 6) The monster species that spawned more often: runoff mushroom (freq bonus 16) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 28) The monster species that spawned more often: Alida's hugging boot (freq bonus 8) The monster species that spawned more often: green starlit sky (freq bonus 5) The monster species that spawned more often: provoking gruelingly (freq bonus 36) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster species that never randomly spawned: The Smith The monster species that never randomly spawned: Chupoclops The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: umbrellarina The monster species that never randomly spawned: xerp The monster species that never randomly spawned: amnesia turret The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: cursed lizard The monster species that never randomly spawned: immobile warp fungus The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 21) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 22) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 1766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1125) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (YAWNING MY SHANK CUSTOMER) scroll of mana (HOW WAS I) scroll of phase door (KICKINTHENUTS) scroll of standard id (NOTARY SOJAC) scroll of cure (SALIQUAS) * scroll of extra healing (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of greater mana restoration (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) Spellbooks spellbook of endure heat (corroded) Rings ring of warning (intaglio) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.