Leeroy, lawful male albae Lunatic --------- -.@...... ....r.....| |..........| |..........| |.......---- --------- [Leeroy the Howler] St12 Dx19 Co10 In17 Wi12 Ch10 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-17 Exp1 T1 Latest messages A metal version of the bullwhip. While far stronger than a regular bullwhip, this weapon is still a whip and you know that whips suck. Steer clear. It can be applied to bash iron bars. steel whip - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal version of the bullwhip. While far stronger than a regular bullwhip, this weapon is still a whip and you know that whips suck. Steer clear. It can be applied to bash iron bars. pair of gauntlets of steel - This is a piece of armor. Color: green. Material: arcanium. Appearance: inverse gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Putting on these gloves will invert the enchantment value. If that causes it to become negative, they'll also become heavily cursed! A pair of gloves made of metal. They offer good protection. pair of gauntlets of steel - This is a piece of armor. Color: green. Material: arcanium. Appearance: inverse gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Putting on these gloves will invert the enchantment value. If that causes it to become negative, they'll also become heavily cursed! A pair of gloves made of metal. They offer good protection. steel shield - This is a piece of armor. Color: yellow. Material: gold. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This metal shield can deflect lots of attacks. pair of kicking boots - This is a piece of armor. Color: yellow. Material: leather. Appearance: profiled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Profiled soles are lovely, and stepping into dog shit with them is fun because it's so much work to clean them again! :D Well, actually you will speed up if you step into a heap of shit while wearing them. And you will also look so hot that they'll even allow you to train the sexy flats skill. If you want to be a kung-fu fighter, wear these boots to power up your kicks. pair of kicking boots - This is a piece of armor. Color: yellow. Material: leather. Appearance: profiled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Profiled soles are lovely, and stepping into dog shit with them is fun because it's so much work to clean them again! :D Well, actually you will speed up if you step into a heap of shit while wearing them. And you will also look so hot that they'll even allow you to train the sexy flats skill. If you want to be a kung-fu fighter, wear these boots to power up your kicks. You can't use more than one weapon while wearing a shield. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 30% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 86% Tool drop chance was reduced to 98% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: axe (turn 11) The following skill became untrainable if you tried to train it too early: polymorphing (turn 594) The following skill became untrainable after a while: divination spells (turn 44400) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 67185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42497 Monster spawn increase reached its maximum at turn 110629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5200412 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: mimic (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: chimera toad (freq bonus 15) The monster species that spawned more often: apology vascular (freq bonus 18) The monster species that spawned more often: amalgamation (freq bonus 18) The monster species that spawned more often: lillend (freq bonus 6) The monster species that spawned more often: hidden warp fungus (freq bonus 24) The monster species that spawned more often: scroll permamimic (freq bonus 10) The monster species that spawned more often: player permamimic (freq bonus 36) The monster species that spawned more often: torchbearer (freq bonus 20) The monster species that spawned more often: cerulean patch (freq bonus 4) The monster species that spawned more often: undead mind flayer (freq bonus 9) The monster species that spawned more often: loaded star (freq bonus 7) The monster species that spawned more often: ultimate mimic (freq bonus 72) The monster species that spawned more often: kudzu (freq bonus 3) The monster species that spawned more often: colorful growth (freq bonus 10) The monster species that spawned more often: Gunter (freq bonus 24) The monster species that spawned more often: storm naga (freq bonus 12) The monster species that spawned more often: graduated clashing (freq bonus 36) The monster species that spawned more often: bad Olog-hai (freq bonus 15) The monster species that spawned more often: giant brass dragonfly (freq bonus 18) The monster species that spawned more often: inertia turret (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 5) The monster species that never randomly spawned: kurwahack vortex The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: terrifier forcible The monster species that never randomly spawned: seclude expensively decking The monster species that never randomly spawned: fiberglass insulation golem The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: heartbreaking willy The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 32) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 26) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 104) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 45) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 108) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having invisibility (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1189) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (ruined helmet) gauntlets of steel (inverse gloves) kicking boots (profiled boots) Scrolls scroll of healing (MUCH ORC VERI SMART) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (OXHE SRIAN) scroll of cure (TICHAMIRA ZVINO PANGUVA PAMAWERE) * scroll of extra healing (DID YOU JUST ASSUME MY GENDER) * scroll of greater mana restoration (MAX 300) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... You and the sewer rat escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.