Leeroy, lawful male doppelganger Paladin . -------- .d.....| |@..# |......| --#....| F..| ..$. ---- [Leeroy the Fighter of Law] St7 Dx12 Co13 In9 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 27 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 64% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 58% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 16) The following skill became untrainable if you tried to train it too early: bow (turn 2354) The following skill became untrainable after a while: body armor (turn 26466) The following skill couldn't be trained before a certain turn number is reached: devices (turn 48584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80873 Monster spawn increase reached its maximum at turn 197705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 539260 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: grrr-lin (freq bonus 24) The monster species that spawned more often: Nai-no-kami (freq bonus 18) The monster species that spawned more often: amazonas crocodile (freq bonus 12) The monster species that spawned more often: cook (freq bonus 20) The monster species that spawned more often: lion cub (freq bonus 24) The monster species that spawned more often: radiographic catty (freq bonus 42) The monster species that spawned more often: elder racoon dog (freq bonus 84) The monster species that spawned more often: squall spirit (freq bonus 54) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 5) The monster species that spawned more often: Benge Barbarois (freq bonus 32) The monster species that spawned more often: rhaumbusun (freq bonus 24) The monster species that spawned more often: returned mage (freq bonus 6) The monster species that spawned more often: earth elemental (freq bonus 72) The monster species that spawned more often: pink warp patch (freq bonus 28) The monster species that spawned more often: archcouatl (freq bonus 10) The monster species that spawned more often: magnetic stalk (freq bonus 10) The monster species that spawned more often: conifer imposition venturing (freq bonus 12) The monster species that spawned more often: lawyer (freq bonus 6) The monster species that spawned more often: conceptual ornithology (freq bonus 18) The monster species that spawned more often: flying monkey (freq bonus 14) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 12) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: gigantic wraith The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: mylar voiceful The monster species that never randomly spawned: scim golem The monster species that never randomly spawned: pink mold The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: succubi sorbic The monster species that never randomly spawned: Sina The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 25) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 58) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 19) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 6) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (596) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (DESREVER TSEPMET) scroll of standard id (AS ISE DAT) scroll of cure (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of extra healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of greater mana restoration (POWER IS GREATER THE BASE IS LESS) Spellbooks spellbook of cure hallucination (bronze) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.