Leeroy, lawful male doppelganger Paladin -------------- .........df@.| |...........$| |............| |............| -------------- [Leeroy the Fighter of Law] St6 Dx9 Co8 In6 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 44% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 76% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Monster death drops spawned with only 78% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body spells (turn 22) The following skill became untrainable if you tried to train it too early: healing spells (turn 480) The following skill became untrainable after a while: polearms (turn 38436) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 33177) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 77326 Monster spawn increase reached its maximum at turn 250426 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4099152 The monster class that cannot be genocided was piercer The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: Radio Kommissioner (freq bonus 12) The monster species that spawned more often: portraying clemently (freq bonus 21) The monster species that spawned more often: leocentaur (freq bonus 21) The monster species that spawned more often: false fungus (freq bonus 14) The monster species that spawned more often: Beetle McNaughty (freq bonus 18) The monster species that spawned more often: nonsense lobster (freq bonus 20) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 42) The monster species that spawned more often: evasive wood nymph (freq bonus 16) The monster species that spawned more often: nightmare monster (freq bonus 12) The monster species that spawned more often: master quylthulg (freq bonus 21) The monster species that spawned more often: top alderman (freq bonus 36) The monster species that spawned more often: nictitate boomtown (freq bonus 16) The monster species that spawned more often: petty nupperibo (freq bonus 12) The monster species that spawned more often: eating horror (freq bonus 12) The monster species that spawned more often: nasty warp patch (freq bonus 18) The monster species that spawned more often: micronutrient undistressed (freq bonus 18) The monster species that spawned more often: red jelly (freq bonus 24) The monster species that spawned more often: shimmering warp patch (freq bonus 6) The monster species that spawned more often: warty mushroom (freq bonus 18) The monster species that spawned more often: voracious crasher (freq bonus 36) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 36) The monster species that never randomly spawned: miss ass The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: greater fire elemental The monster species that never randomly spawned: speedster spirit The monster species that never randomly spawned: unprofessed subhuman ramjet clearinghouse The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: lillend The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: volcanic blob The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 21) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (555) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (PRIUS SA) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (NOTHING IS FAKE) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (KLATHA DATHA NY ARYATHA) * scroll of greater mana restoration (BLEEP BOOP BEEP) Spellbooks spellbook of resist sleep (fugacious) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.