Leeroy, lawful male doppelganger Paladin --- . . . . . -.---- ..... |....| |@d..| ------ [Leeroy the Fighter of Law] St6 Dx10 Co11 In8 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: infravision You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 58% Tool drop chance was reduced to 81% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: sling (turn 13) The following skill became untrainable if you tried to train it too early: attack spells (turn 2726) The following skill became untrainable after a while: missile weapons (turn 59809) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 50844) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42872 Monster spawn increase reached its maximum at turn 93401 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 524629 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: asterisker (freq bonus 12) The monster species that spawned more often: furious stalk (freq bonus 96) The monster species that spawned more often: freemason prior (freq bonus 72) The monster species that spawned more often: werelichen (freq bonus 14) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 28) The monster species that spawned more often: vapolith (freq bonus 15) The monster species that spawned more often: infernal troglodyte (freq bonus 7) The monster species that spawned more often: null warp fungus (freq bonus 24) The monster species that spawned more often: ferrumach (freq bonus 36) The monster species that spawned more often: bird lady (freq bonus 15) The monster species that spawned more often: adjectivally binge (freq bonus 30) The monster species that spawned more often: massive bat (freq bonus 48) The monster species that spawned more often: cycling nonstick (freq bonus 28) The monster species that spawned more often: bastard elemental (freq bonus 18) The monster species that spawned more often: swansdown microfilm (freq bonus 36) The monster species that spawned more often: sword lich (freq bonus 30) The monster species that spawned more often: queen bee (freq bonus 108) The monster species that spawned more often: David (freq bonus 14) The monster species that spawned more often: vulnerability turret (freq bonus 24) The monster species that spawned more often: baby leviathan (freq bonus 42) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster species that never randomly spawned: elder psychic dragon The monster species that never randomly spawned: black hobbit The monster species that never randomly spawned: ergot spuming volatile nilled The monster species that never randomly spawned: misdemeanant futurity The monster species that never randomly spawned: camphor laboratorially The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: aggravated bulb The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 362) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Trap randomization happened for 1 in 861 traps Next attribute increase check would have come at turn 1962 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (522) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (JUMP OFF A BRIDGE) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of phase door (OIL YOU ASSHOLE) scroll of standard id (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of cure (CUR NOS OPPUGNARE VIS) * scroll of extra healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) * scroll of greater mana restoration (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Spellbooks spellbook of enchant armor (threatening) Rings ring of warning (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.